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Type: Posts; User: jasonpeinko
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Why is it that my movieclip is unclickable after i set the z property? rollovers and all work fine. I'm setting the z of the parent movieclip.
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Ive tried changing the vanishing point it did not seem to make a difference.
When the container of the objects being rotated is to the left of the center of the screen the object rotates...
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When i rotate an object in 3d along the x or y axis it becomes skewed based on where the container movieclip is from the screen. Is there a way to fix it so that the movieclip rotated is always even...
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I solved the error with moving about the z axis. But I cannot set the z position of a movieclip in its constructor.
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This is flash 10 btw,
and it works on my computers sometimes but no one elses.
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When i assign z position a value to a movieclip through its class constructor the movieclip does not display anymore. If i assign it later like in the tween it stops moving.
here is the code im...
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How can I create dynamic variables in a for loop.
var ["team"+i"Bitmap"]:BitmapFileMaterial = new BitmapFileMaterial("team/images/mranderson.png");
["team"+i"Bitmap"].smooth = true;
...
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Thanks for all the help. I moved the code in the timer function to the enterFrame function and it worked .... .!?
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I went for a much simpler version of that
function pad(num){ return ("0"+String(num)).substr(-2, 2); }
function timer()
{
d.setTime(getTimer()-startTime);
var h = pad(d.getHours());
var...
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I tried getTimer(); but for some reason it froze after counting about 4 seconds. I will go back and try it again though.
update: it does freeze.
function timer()
{
currentTime=getTimer();...
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I cannot get it to clear and then re-enable well.
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I am trying to come up with a reliable timer for my game that counts how long the user has been playing a level.
I have tried setInterval but it is unreliable. Is there a better way to do it?
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Just through i would share my latest tutorial, it was the most requested one on my forum so i figured others here might be looking for one.
...
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what do you mean proper ground walking?
What i would do is
if(player.jumping)
{
gotoAndStop("jump");
}
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Even simpler,
depending on your fps either way would look pretty bad.
What you could try is easing the value so that it is smoother.
flick=1;
function flicker()
{
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you could use set interval or something
flicker=false;
function flicker()
{
if(flicker)
{
player._alpha=0;
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Most likely those images dont exist? also there is an error on image8.jpg.
To help debugging and to make sure the images are still in the array. Add trace(images); after the splice line.
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When you are working on the stage, and no inside any moveclips, you are working on the main timeline. Click on the frame you want the actions to run on, then open up the actions panel and enter the...
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Awesome, this could turn into an amazing game, I think your the first to combined box2d with a racing game. Brilliant idea.
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Ok, i goofed, i forgot that arrays started with 0 :/
btnRand.onPress=function()
{
num=random(images.length);
picture.loadMovie(images[num]);
images.splice(num,1);
}
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No it seems it is not getting the right image path. Just a minute i will make an example and test it.
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There has to be an instance of the object on the current frame that the code is running on.
if you are using it on the frame's actions then you don't need to have _root. you can just call your...
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To make it web based you will most likely have to use a flash media server. You would have to convert your movie to flv.
The hard part would be making it so that when you draw something that it...
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