A Flash Developer Resource Site

Search:

Type: Posts; User: jasonpeinko

Page 1 of 18 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    2
    Views
    690

    pm sent

    pm sent
  2. movieclip unclickable after setting Z but rollovers work

    Why is it that my movieclip is unclickable after i set the z property? rollovers and all work fine. I'm setting the z of the parent movieclip.
  3. Replies
    3
    Views
    599

    Ive tried changing the vanishing point it did not...

    Ive tried changing the vanishing point it did not seem to make a difference.

    When the container of the objects being rotated is to the left of the center of the screen the object rotates...
  4. Replies
    3
    Views
    599

    Rotation in 3d is skewed to one side

    When i rotate an object in 3d along the x or y axis it becomes skewed based on where the container movieclip is from the screen. Is there a way to fix it so that the movieclip rotated is always even...
  5. Replies
    4
    Views
    800

    I solved the error with moving about the z axis....

    I solved the error with moving about the z axis. But I cannot set the z position of a movieclip in its constructor.
  6. Replies
    4
    Views
    800

    This is flash 10 btw, and it works on my...

    This is flash 10 btw,

    and it works on my computers sometimes but no one elses.
  7. Replies
    4
    Views
    800

    assigning Z kills movieclip

    When i assign z position a value to a movieclip through its class constructor the movieclip does not display anymore. If i assign it later like in the tween it stops moving.

    here is the code im...
  8. Replies
    1
    Views
    437

    Create dynamic variable

    How can I create dynamic variables in a for loop.



    var ["team"+i"Bitmap"]:BitmapFileMaterial = new BitmapFileMaterial("team/images/mranderson.png");
    ["team"+i"Bitmap"].smooth = true;

    ...
  9. Replies
    8
    Views
    827

    Thanks for all the help. I moved the code in the...

    Thanks for all the help. I moved the code in the timer function to the enterFrame function and it worked .... .!?
  10. Replies
    8
    Views
    827

    I went for a much simpler version of that ...

    I went for a much simpler version of that


    function pad(num){ return ("0"+String(num)).substr(-2, 2); }
    function timer()
    {
    d.setTime(getTimer()-startTime);
    var h = pad(d.getHours());
    var...
  11. Replies
    8
    Views
    827

    I tried getTimer(); but for some reason it froze...

    I tried getTimer(); but for some reason it froze after counting about 4 seconds. I will go back and try it again though.

    update: it does freeze.


    function timer()
    {
    currentTime=getTimer();...
  12. Replies
    8
    Views
    827

    I cannot get it to clear and then re-enable well.

    I cannot get it to clear and then re-enable well.
  13. Replies
    8
    Views
    827

    [F8] Reliable Timer For Game?

    I am trying to come up with a reliable timer for my game that counts how long the user has been playing a level.

    I have tried setInterval but it is unreliable. Is there a better way to do it?
  14. Replies
    0
    Views
    2,254

    [Tutorial] Tower Defense Game Part 2

    Just through i would share my latest tutorial, it was the most requested one on my forum so i figured others here might be looking for one.
    ...
  15. Replies
    3
    Views
    1,149

    what do you mean proper ground walking? What i...

    what do you mean proper ground walking?

    What i would do is


    if(player.jumping)
    {
    gotoAndStop("jump");
    }
  16. Replies
    2
    Views
    945

    money+=10 ?

    money+=10
    ?
  17. Even simpler, depending on your fps either way...

    Even simpler,

    depending on your fps either way would look pretty bad.

    What you could try is easing the value so that it is smoother.


    flick=1;
    function flicker()
    {
  18. you could use set interval or something ...

    you could use set interval or something


    flicker=false;

    function flicker()
    {
    if(flicker)
    {
    player._alpha=0;
  19. Most likely those images dont exist? also there...

    Most likely those images dont exist? also there is an error on image8.jpg.

    To help debugging and to make sure the images are still in the array. Add trace(images); after the splice line.
  20. Replies
    5
    Views
    698

    When you are working on the stage, and no inside...

    When you are working on the stage, and no inside any moveclips, you are working on the main timeline. Click on the frame you want the actions to run on, then open up the actions panel and enter the...
  21. Replies
    22
    Views
    5,488

    Awesome, this could turn into an amazing game, I...

    Awesome, this could turn into an amazing game, I think your the first to combined box2d with a racing game. Brilliant idea.
  22. Ok, i goofed, i forgot that arrays started with 0...

    Ok, i goofed, i forgot that arrays started with 0 :/



    btnRand.onPress=function()
    {
    num=random(images.length);
    picture.loadMovie(images[num]);
    images.splice(num,1);
    }
  23. No it seems it is not getting the right image...

    No it seems it is not getting the right image path. Just a minute i will make an example and test it.
  24. Replies
    1
    Views
    436

    There has to be an instance of the object on the...

    There has to be an instance of the object on the current frame that the code is running on.

    if you are using it on the frame's actions then you don't need to have _root. you can just call your...
  25. Replies
    3
    Views
    866

    To make it web based you will most likely have to...

    To make it web based you will most likely have to use a flash media server. You would have to convert your movie to flv.

    The hard part would be making it so that when you draw something that it...
Results 1 to 25 of 430
Page 1 of 18 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center