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  1. Replies
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    Preloading an FLV loaded via HTTP

    Hey guys,

    I'm having extreme difficulty coming up with an effective preloader for an FLV that I want to load from an http address. I want the movie to load in full before playing, so that it...
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    CS3 Just a hunch, but I believe you might need to...

    Just a hunch,

    but I believe you might need to have an object you're referencing with your parameters. For example, the "_ymouse" should probably "_root._ymouse" and the "_y" should be "this._y",...
  3. CS3 [AS2] Dynamic images work in one location, not another

    Hey! It's been a long time since I was here. I've got a bit of a problem I'm trying to troubleshoot. I'm stumped, so here's the deal:

    I have a .swf that rotates through dynamically loaded...
  4. Thank you very very much! That totally solved my...

    Thank you very very much! That totally solved my problem. These are the most useful flash forums I know, thanks to people like you and alillm.
  5. [MX] Limiting accessable areas in tile-based system

    Hey everyone. I've been beating myself up over this for a bit now, and the internet isn't being very helpful so far... I've reached a difficult point in my tile-based turn-based strategery game. ...
  6. Thread: Orsum Explorer

    by Eldiran
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    1,214

    Now that's a pretty game. I, too, was thrown off...

    Now that's a pretty game. I, too, was thrown off by the controls, though. Also, the "How to Play" and "Play" buttons would show up if I rolled over them on any screen (well, at least the map and...
  7. Thread: [GAME] Torque

    by Eldiran
    Replies
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    862

    Nice, interesting game. I agree with Alluvian...

    Nice, interesting game. I agree with Alluvian and ImprisonedPride, however; the paddle should remain rotated even when it moves, and there should be a way to lose, such as when the ball passes the...
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    Everything works fine for me as well, running OS...

    Everything works fine for me as well, running OS X 10.3.9, Safari 1.3.2.

    Unlikely though it'd seem, perhaps none of those macs have the latest Flash player installed?
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    Pretty cool. A way to see how many more hits you...

    Pretty cool. A way to see how many more hits you can take would be nice, though. ...at least, I didn't notice it if there was one.
  10. Nice game. The explosions are still a bit on the...

    Nice game. The explosions are still a bit on the loud side, though. You may want to consider limiting the 'screen shake' to just when the character is hit, not when enemies are struck/missiles are...
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    That's quite a fun game. While I don't have...

    That's quite a fun game. While I don't have anything too insightful to add, I did notice a bug or two; frequently when your hero is attacking a specific enemy, and is commanded to do something else,...
  12. Thread: [f8]

    by Eldiran
    Replies
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    1,685

    The simplest method of achieving that, to my...

    The simplest method of achieving that, to my knowledge, would be to use the Tween class. If you're unfamiliar with it, then there's an excellent tutorial on it here:...
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    I haven't exactly grasped what you're trying to...

    I haven't exactly grasped what you're trying to accomplish here, but I have noticed that your "if(_root.foundation1_MC=true)" should be "if(_root.foundation1_MC==true)", or it won't work.

    EDIT:...
  14. Thread: Movement Help

    by Eldiran
    Replies
    2
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    555

    Out of boredom I spent a little time toying with...

    Out of boredom I spent a little time toying with this, and eventually came up with this.


    onClipEvent(enterFrame) {

    if (Key.isDown(Key.RIGHT)) {
    this._x += charspeed;
    while...
  15. Thank you very much! This appears to be exactly...

    Thank you very much! This appears to be exactly the code I need. Though admittedly I still have to struggle through the tangled mess of tweens and dynamic loading I've assembled. I'll see if I can...
  16. Thank you! That works. Though admittedly I'm...

    Thank you! That works. Though admittedly I'm still having problems; the loaded .swfs consist entirely of scripted tweens of externally loaded images. I'm realizing that it's not adequate to have a...
  17. [MX04] Manipulating loaded .swfs from host .swf?

    Hey all.

    I have a host .swf which loads 4 smaller .swf files at startup. These files play and loop indefinitely. They're each loaded into different movie clip instances, so that I can add...
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    Well, excuuuuse me, princess. :p Honestly,...

    Well, excuuuuse me, princess. :p

    Honestly, I've just been using set() because I found it whilst combing through the built-in ActionScript index. ...Now I know what all those people who use...
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    Not exacty sure what's goin' on, here, but I...

    Not exacty sure what's goin' on, here, but I think what you want is

    set ("A" + B, 123);
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    Ah, I see. I tried it out and I got the same...

    Ah, I see. I tried it out and I got the same error; apparently Number() can't be on the left side of an equation... it works if you type it this way, however.
    _root.score = Number(_root.score) + 1;
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    Could you please abstain from making so many...

    Could you please abstain from making so many different topics? You already posed this question in a post in your other thread.
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    You probably have to define _root.score as a...

    You probably have to define _root.score as a Number; it seems to be interpreting it as a string.

    Try
    Number(_root.score) += 1;
    instead.
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    Thanks, but I'm using 10.3.9... and I'm merely...

    Thanks, but I'm using 10.3.9... and I'm merely trying to expand it. It keeps telling me that there's an error... and I've tried expanding it on two different computers.
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    You could also label the images numerically (i.e....

    You could also label the images numerically (i.e. 1.jpg, 2.jpg, 3.jpg) and have flash load 'variable + ".jpg"' or something of that sort. You would have to check if the load was successful, and if...
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    My guess would be that it's not reading 'targe-1'...

    My guess would be that it's not reading 'targe-1' correctly... probably interpreting it as targe minus one. Not sure, though.
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