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Type: Posts; User: swak
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Coming from an ActionScript background myself I'd say there are two decent options for you. Either JavaScript or Unity. Both are platform agnostic. Js is probably a better option if you want to keep...
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I'd suggest instead of add/removing the movieclips, you just switch which one is visible. Maybe something like: TownEarly._visible = false;
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I think that this what you're looking for: https://www.kirupa.com/developer/actionscript/shared_objects.htm.
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I seem to recall a zoom setting that would basically get rid of any scrolling by locking the stage so it won't scroll or zoom but will show everything.
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Analogically is basically having it orbit in a circle around another object right?
I think you want something like this:...
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yeah, good luck with that.
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The simplest would be to us a 2d array like this:
on (release) {
var dVar = [[_root.image_2, 50],[_root.image_3,100],[_root.image_4,150],[_root.image_5,200],[_root.image_6,250]];...
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https://stackoverflow.com/questions/27670538/as2-get-current-frame-of-dynamic-clip this is what you're looking for. Also, why are you using as2? as3 provides better performance.
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Here's a working example. 75966 You'll need to add a slider and name it slide. Adding the component ended up putting the file over the size limit.
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I don't have much experience with multi-frame code like this. One thing you could try is to group all the code into one layer that has one keyframe that extends across everything. Some other ideas,...
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2 things. 1) you can wrap your code using a [code] tag. Or at least use the quote button. 2) Could you post the fla? That would help with identifying things.
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So I haven't had much time to update things but the main problem you're having is you're containing everything in a movieclip and then just moving that. All the shapes will be effected by that...
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I've seen two problems so far. 1) You have it automatically set to not visible and never set it visible. Not sure if there's a quirk with swishmax or something. 2) For some reason it's handling it...
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The thing that makes the most sense is you need to add private/public to the _admob var:
private var _admob: AdMob = new AdMob();
Also, another possibility is you need to place that inside the...
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Not sure what you mean by stage but to do 3D you'd need an engine that can handle it. It's not built in. https://www.youtube.com/watch?v=lE9YDQesUvg is a short vid demonstrating one I found doing a...
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That's more than needed. You only want to run the code when the key is pressed. What you have there keeps checking multiple times a second. Try something like:
var keypressed = false;
var...
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The keypress is an event. It'll keep firing when the event happens. I suggest that you use a boolean that you set to true on key down and false on key up. Right before setting it to true to check if...
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You're basically saving variable in a text file with LoadVars. The text file basically needs 3 things to work. The variable name, the = sign to show what was saved, and the & sign to indicate...
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You kind of seem to misunderstand what that & is for. Its purpose is to separate variables. This is the proper way.
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https://bluemaxima.org/flash point/ (Remove space in url) Is probably your best option. It's an archive of flash games.
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From what I understand, you're probably moving from as2 to as3 which is the problem for trying to use loadvariablesnum. You'll need to use URLLoader instead now. It'll also be handled differently...
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I should modify what I said earlier, according to this page: https://developer.apple.com/support/compare-memberships/ it's free to develop for your device but the membership cost come in when you...
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If you want to do AIR on ios: https://help.adobe.com/en_US/air/build/WSfffb011ac560372f3cb56e2a12cc36970aa-8000.html I don't have any personal experience trying this but I believe that it'd be a...
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Is there a question here? Also, you can use a [CODE] wrap to help with posting code. If you want an example then the quote button should help.
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Message me with what forms of IM you have.
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