A Flash Developer Resource Site

Search:

Type: Posts; User: jeboothjr

Search: Search took 0.03 seconds.

  1. alexasigno, If I read it correctly, you can't...

    alexasigno,

    If I read it correctly, you can't use the <object>,<embed> or <applet> tags, so how is that gonna work?

    http://www.macromedia.com/devnet/activecontent/articles/devletter.html
    ...
  2. Replies
    3
    Views
    645

    I realize that it has been done a lot. I've...

    I realize that it has been done a lot. I've recently gotten into game building with Flash, so I figured I start with the "tried and trues" to make sure my skills are up to par, before I start trying...
  3. Replies
    3
    Views
    645

    New Cannon Game - Egg Wars

    Here is a game that I just built. So far, it took me about 15 hours total to get where I am now. It's basically a cannon game, shooting eggs at each other, for two players right now. I haven't...
  4. Replies
    8
    Views
    619

    What about using shared objects, kind of like a...

    What about using shared objects, kind of like a cookie for Flash.
  5. Replies
    8
    Views
    653

    FYI : You can prevent the problem of the key...

    FYI : You can prevent the problem of the key being held down. This could be to force the user to press the key for each action or to prevent repeated action.

    keyPressed=true;

    keyListener = new...
  6. Replies
    5
    Views
    924

    It will increase your file size a little bit. ...

    It will increase your file size a little bit. You can also use a shared font. Basically having a separate swf with the font embedded in it and importing it into your main swf at runtime. I have...
  7. Replies
    5
    Views
    924

    Is the problem the aliasing? Is your font...

    Is the problem the aliasing? Is your font embedded in the dynamic text field? Click the character button in the properties and embed the character. That should work.
  8. I fixed it. I put it on a clipevent, where it...

    I fixed it. I put it on a clipevent, where it works perfectly.

    onClipEvent (enterFrame) {
    if (key.isToggled(20) == true) {
    this.gotoAndStop("on");
    } else if (key.isToggled(20) == false) {...
  9. Sorry, I was editing to include my context while...

    Sorry, I was editing to include my context while you were posting.
  10. oldnewbie - That doesn't work either. I should...

    oldnewbie - That doesn't work either.

    I should also say, that I'm using this on a frame in an if statement. Here is what I'm working with:

    if (key.isToggled(20) == true) {
    tellTarget...
  11. I'm trying to get away from telltarget, since...

    I'm trying to get away from telltarget, since it's deprecated, but I have this problem.

    tellTarget ("_parent.keyboard.capsLock") {
    gotoAndStop("on");
    }
    ...this works
    ...
  12. Replies
    1
    Views
    508

    I created out a decent workaround so thanks...

    I created out a decent workaround so thanks anyway.

    Basically, I created a function that sorted the characters by ascii values and referenced them by whether or not the shift key was needed and...
  13. Replies
    1
    Views
    508

    OK, This is what I'm doing: I have a variable,...

    OK, This is what I'm doing:

    I have a variable, which could be a word or a sentence, and textfield created with createTextField.

    Say, for example, "The dog sleeps." My problem is with capital...
  14. Replies
    1
    Views
    720

    I figured it out

    Never mind, I figured it out. it's

    on (release) {
    getURL ("http://www.mysite.com/cgi/protect.pl", "_self", "POST");
    }

    The UserName textfield variable set to "login"
    The Password...
  15. Replies
    1
    Views
    720

    OK, here goes... I'm using protect.pl for the...

    OK, here goes...
    I'm using protect.pl for the user login/password I have the HTML code, which is working correctly, so there is something wrong with my flash code. This is the HTML code:


    ...
Results 1 to 15 of 15




Click Here to Expand Forum to Full Width

HTML5 Development Center