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Type: Posts; User: nicotr014
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or also better yet, i would say move everything you have on the stage as Children into a movieClip container "Parent" and then move the parent
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ohhhhhhh awesome. this is what i was looking for:
if (particleArray.length > numOfParticles)
{
removeChild(particleArray.shift());
}
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I have a particle system that adds however many instances of a movieclip on the stage determined by whatever number I input into my input_txt field. The default value is 5, but you can change it.
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ok ok, so I figured it out:
var numOfParticles = input_txt.text;
input_txt.text = numOfParticles.toString();
function changeNumber(event:Event):void
{
numOfParticles = input_txt.text;
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For example. I have a particle system with a set number of particles active on the screen at any time "numOfParticles". I am trying to be able to change "numOfParticles" to define itself based on...
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Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs,...
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Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs,...
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