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  1. Well...

    Be that as it may Croat, I'm using buttons...it is so strange that by changing the position of the button by .3 makes it look right onRollOver...just wanted to know if anyone has worked out a formula...
  2. Converting text to buttons - spacing problem?

    Fairly simple...static text box...break apart....select text and covent to button...now, double click the button for the states and copy the broken text into all four areas...in the over frame,...
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    Wow!

    Nobody has anything on this?...any ideas on how to sync two swfs to play at the same time is more appreciated...
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    2 movies, 1 stage, both play together...

    For lower speed access...two movies load on a stage...want them to play together...how would I go about using the MovieClipLoader and a listener to pull this off?

    Thanks!
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    Ok!

    Thanks for the info! :)
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    [RESOLVED] use a loaded swf from cache?

    I'm loading a number of swfs into my main movie...is there a way to have the main movie load a swf from cache (if there is such a thing), once it's loaded the first time, instead of downloading the...
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    Clearing shared objects...

    Is there an easy way to do a global clearing of shared objects?

    Thanks!
  8. Yep...

    It does extend to the next frame...in fact, I'm just gotoAndStop ing at the next frame...
  9. Sure does...

    That's the easiest way to go...thanks!
  10. Maybe a simpler way...

    I need to have a graphic loaded underneath a playing clip, so that when it finishes, it shows...

    the main clip is such...

    loadMovie ("top.swf", _root.holder_mc);

    now I've tried substituting...
  11. What to do to trigger event after SWF plays...

    I'm guessing a listener...but unsure how to do this...just want to wait until a swf is finished, so I can load another...

    Thanks!
  12. It appears to be a masking issue...

    I can load the movie without a mask, and it will show in the next frame, as long as I have the empty clip on stage...but if I mask it, the clip disappears on the next frame..
  13. Keeping a loaded movie in scene when changing frame...

    create an empty movie...load it with the following..
    loadMovie ("openpic.swf", _root.holder_mc);

    how do I keep this movie on stage, without reloading, if I go to another frame?...I still have the...
  14. Corruption!

    Anyone got a beer?...it seems that the original fla got corrupted, some how... :rolleyes:
  15. Revisting the loading external swfs and button problems...

    Here's the loading code:

    function myTest (arg1:String)
    {
    var argumentArray:Array = new Array ();
    argumentArray = arg1.split (",");
    var myLevel:Number = argumentArray[3];...
  16. Thanks...

    I understand...appreciate everything...
  17. cancerinform ?

    Are you here?...please check the files and let me know...please?
  18. Here are the files....

    Can't get the component to work either...please peruse the files and inform me to the stupid mistake I'm making...thanks always...
  19. Question...

    Does the .DS_Store have to be in the directory?...if so, how will that effect the .DS_Store that is used in your scroller?
  20. Thanks!

    Sorry...thought you meant Components in Flash!...

    always appreciated!
  21. So...

    Can you give me an idea of the name of this component?
  22. Hello?

    Did I not explain this correctly?...

    Again, I ask, can you help me with this?...if you need the files post, I can do so later today...

    You also mentioned that there is a component that will...
  23. Try again...

    Everything except what is in bold is placed in the first frame of my animation (background.swf, 10 fps).

    in my fla, I have this in the first frame (30 fps):

    this.createEmptyMovieClip...
  24. Everything except in bold...

    //function to change the framerate
    function changeRate (sFrame, eFrame, fpsSecond, fpeSecond, end, begin)
    {
    clearInterval (newRate);
    this.onEnterFrame = function ()
    {
    ...
  25. Let's see...

    changeRate(1, 1415, 10, 10, 1415, 1);

    start at frame1...play until frame 1415...10 frames per second to start, 10 frames per second to end....ending frame 1415....starting frame 1...that it?

    if...
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