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Type: Posts; User: Q Dervish
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The first thing that occurs to me is that in the line
hero.shoot._currentframe == 5; no assignment is taking place, it's making an equality comparison. I'm not even sure if you can assign a value...
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Looking at the way Ork has outlined it, wouldn't that assign a unique number to each type of tile, allowing you to simply put the correct tile in the correct frame, and making it one simple call of ...
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I think you can swapDepths a MC that's been duplicated, the problem is, you need to swap it to a lower level. If everything has been placed using attachMovie, it's easy to know what level everything...
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What an awesome game. It just goes to show that an interesting concept and simple gameplay can make the best of games. A great mind-boggler, that.
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I'm also from around Vancouver, Fraser Valley actually. Abbotsford. Canada is the best. No questions. 'Cept there's some bad parts, but overall.
Derek
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Very nice. Quite slick, and reactions are spot on. There was quite a bit of lag while objects were wrapping, but I suppose that would be eliminated in a closed environment. Overall, very good. Well...
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I might make something for it, sounds interesting. I'll see what I can whip up in a month.
Derek.
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Unexpected file format. MX maybe? Also, look in the Knowledgebase thread for the link to the Elusive hitTest Explained thread.
Derek.
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Yes, there is. Instead of using the XMLSocket Object onXML event, define the onData function instead. Then you can create your own data parsing function to cut up the strings as you see fit.
There...
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I'd love to help, but I haven't much time. If I suddenly realize I have a game engine I can reskin or something, or possibly a finished game lying around somewhere that I don't know about, I will...
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Thanks everyone for testing it. I just wanted to make sure I was doing this in the best way possible. I think I've pretty much optimized the enemy code. I'm having some planning sessions on the...
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Try...
onClipEvent(load) {
_root.Mouse.hide();
}
onClipEvent(enterFrame) {
mouseListener = new Object();
mouseListener.onMouseMove = function () {
a = _root.gun._y-_root.gun._ymouse;
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This is like one of those fighters, you know, that you can go up and down. Like Knights of the Round on SNES. Arcadey style.
Just went through a major code overhaul, so the scrolling's disabled....
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Right now you can draw over the colour control menu. That should probably be fixed. Also, as I said earlier, you should probably make it so that the brush is over top the drawing. I can't see it...
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Nice job. One thing: I'd suggest doing the drawing in a separate container movieclip, so that the cursor mc isn't covered by the drawing. That could get kinda hairy if you ever manage the filling....
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22-27 in Firefox 1.5GHz, 512 MB ram
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best overall: timBertrand
best graphics: Willoughby
most addictive/fun: Kianis
most hard work: Kianis
originality: Willoughby
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Well... I'm not sure this counts as a game. And I don't even know if it works anymore. I did this without any help, just the Macromedia Flash Help doc's, learning the very basics of AS as I went....
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I won't be able to finish :( . I can't get on the computer if I'm not studying for midterms, and I've got church on Sunday. Plus, I don't think my idea is the rarest, so maybe I'll be passing....
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I work in a warehouse, so I have plenty of inspiration too. Don't worry, Kianis, I doubt you'll be the only. I think I had the same idea as jagopth and alilm. Uh-oh. Oh well, I'm gonna put a...
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Eep! It's the contest! Yay! I'm gonna sleep on this one, come up with a cool idea. In the mean time, I think I might whip up a lil' tile engine to go w/ my game.
Derek.
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I might be in, though I have a lot of stuff happening, as usual. Doesn't look like I'm working, though. That's good. I'll see if I can whip a little something together.
Derek.
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If you need help, I can try. I'm not super-pro but I have a fairly good grasp of AS, so if you need some assistance, just drop me a PM.
Derek.
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Correct code:
onClipEvent (load) {
b = this.getBounds(this);
}
onClipEvent (enterFrame) {
var x= 0;
var y = 0;
if (Key.isDown(39)) {
x = 4;
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