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Type: Posts; User: pistelli
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Got it! Don´t forget to uncheck "Auto Kern" in properties.
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Making the same, results NaN too.
Think correct code is
on (release) {
result.text= Number(input1) * Number(input2)
}
you need to add ".text" after result.
But get NaN the same way.
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Hi !
I`m trying to make a game where I drag and drop items from an inventory to scene. If the item doesn´t hit its target, it goes back to inventory when released. The problem is after I click and...
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VoilÃ*, that´s it!
Thanks a lot!
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Hi! This AS3 code does exactly what I need, but I need it in AS2. Any help?
Thanks.
import flash.events.MouseEvent;
// Variable that will be used to store the 1st clicked MC
var...
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Hi! Maybe this is not the correct way to do it, but I think it´s what you need and it works!
74399
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Just put everything inside a MC!
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NaN means "not a Number".
Is your variable inside your MC??
Can´t understand this code.
Attach the file.
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Hi all!
I`m making a simple escape game.
It has an inventory also to store found stuff.
When you select an object from this inventory , it starts drag in scale of 50%.
When you click on its...
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Thanks for reply. I don´t know what, but there was a glitch in that MC. I made a new one and solved the problem.
Thanks again.
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Maybe I did not know how to search, but I didn´t find the answer to my question.
I know it´s simple but I`m stuck.
I have a MC with code:
on(release){
gotoAndStop(2);
}
It´s working fine.
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Thanks so much Nig 13.
It worked great!
About "a=true" I mistyped it. Actually I meant "a==true".
BTW, I´ve been in your country a couple of years ago in Horten.
It´s amazing.
Thanks again.
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Hi!
I`m trying to make an escape game and some items around the scene must be invisible at game begining.
So I use a variable to check if it should be visible or not.
I.E:
...
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