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  1. Replies
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    how to make all circles visible = false and if...

    how to make all circles visible = false and if player 1 press the box ====> the circle 1 of this player visible = true and so on
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    and how to if droped ok in the box =====> the...

    and how to if droped ok in the box =====> the text of this box visible = false
  3. Replies
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    Alloy Bacon how to change player automatically...

    Alloy Bacon

    how to change player automatically if count_down_time=0 ( because if player not droped in the box , the circle of this player still active )

    thanks for help
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    https://board.flashkit.com/board/images/ieimages/2...

    https://board.flashkit.com/board/images/ieimages/2021/01/3.jpeg
  5. Replies
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    to it becomes understandable and clear I have...

    to it becomes understandable and clear I have created (6) buttons
    in first game start , the table visible = false

    button1(named: time_level_1 ) when i press it ===> time_over =20
    ...
  6. Replies
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    hello Alloy Bacon i tired to set time up to...

    hello Alloy Bacon

    i tired to set time up to the circle when droped it means :

    when i droped ok the circle in box ===>the circle.timer_up.text=time up
    but if droped false (the circle return...
  7. Replies
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    onSelfEvent (load) { var letter:String= "" }...

    onSelfEvent (load) {
    var letter:String= ""
    }



    array_A=[A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A12,A13,A14,A15,A16,A17,A18,A19,A20]
    ...
  8. Replies
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    final question pleae if _root .letter= A ===>...

    final question pleae

    if _root .letter= A ===> box text load from array_A
    if _root .letter= B ===> box text load from array_B
    if _root .letter= C===> box text load from array_C
  9. Replies
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    i want when i drag and droped ok the timer_up is...

    i want when i drag and droped ok the timer_up is ok (visible)
    and if i drag and droped false and the circle return position the timer_up is empty
  10. Replies
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    sorry not working

    sorry not working
  11. Replies
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    how to return timer_up to empty when droped fales

    how to return timer_up to empty when droped fales
  12. Replies
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    thank you very much and if i press box1 how to...

    thank you very much

    and if i press box1 how to disable all box press( only box1 active )
  13. Replies
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    and if timer_ over =0 and not droped in pox ====>...

    and if timer_ over =0 and not droped in pox ====> the blue text return red
  14. Replies
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    when i press the box , the timer_ over start =20...

    when i press the box , the timer_ over start =20 but when i press this box agian the timer_ over start again

    how can to disable timer_ over start again if i press the box before
  15. Replies
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    yes i want timer_over return to 0 after droped

    yes i want timer_over return to 0 after droped
  16. Replies
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    it is possible to calculate time for drag and...

    it is possible to calculate time for drag and drop it means:

    1- when player press box , new text field timer_over start = (20 second) 20 , 19 , 18 ...to 0

    2- in a new text field new timer_up...
  17. Replies
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    you are a great person ...

    you are a great person

    https://board.flashkit.com/board/images/ieimages/2021/01/2.jpeg
  18. Replies
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    You are really a genius, my friend but the...

    You are really a genius, my friend

    but the player1 is always start

    can you make it randomly it means if i press (random_player_start ) button = my be player1 or player2

    thank you very very...
  19. Replies
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    yes but the game have 2 players player1 have 9...

    yes but the game have 2 players

    player1 have 9 circles (circle_1,circle_2,circle_3......)

    player2 have 9 circles (anyname_1,anyname_2,anyname_3......)

    game start :

    player1 ==> press any...
  20. Replies
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    hello Alloy Bacon how can i do this if i...

    hello Alloy Bacon

    how can i do this

    if i droped into box1 and droped into box2 and droped into box3 = trace("Horizontal_1")

    if i droped into box4 and droped into box5 and droped into box6 =...
  21. help

    help
  22. Replies
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    thank you very much my friend but when i...

    thank you very much my friend

    but when i change your script


    box_array[m].data_field._textColor=0xFF0000

    to
  23. Replies
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    hello Alloy Bacon when i press box1 i change...

    hello Alloy Bacon

    when i press box1 i change text color = blue and it is ok by add this code to your script



    this.data_field._text.textColor = 0x0000FF;


    and if i press another box , i...
  24. Replies
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    https://board.flashkit.com/board/images/ieimages/2...

    https://board.flashkit.com/board/images/ieimages/2021/01/1.jpeg
  25. images slider swishmax actionscript 2 need help

    hello all

    this is an image slider

    this is moving to left and right where mouse moving

    I want this frame to appear around every button when I click it

    I tried a lot but I failed
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