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Type: Posts; User: deadlock32
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Hey guys, I just released my free localization manager. It allows you to set up the localized assets programmatically or in the IDE so its both programmer and artist friendly.
A walk though and...
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Sure, as long as you have a valid class called 'AS3' ^_^
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I just made this shirt. The price is set to the minimum and they only way i can make it any cheaper is by telling you about this coupon code TSHIRTS10OFF (which I found on retail me not)
...
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i'm pretty sure you cannot used just flash for force focus on the swf, it would break security checks. Similar to how popups get blocked unless there was a mouseclick involved.
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Above I talked about using external interface. When 'web 2.0' or AJAX driven sites load, do they have the same issues? If they don't you might be able to call some JavaScript and send it to some...
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hold on, lets make sure we are even looking at right spot in the code:
follow the flash instructions (the permit debugging part) to allow flash to display the line number of the code that throws...
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var curPage:MovieClip = services_mc;
hotel_mc.targetPage = hotelPage;
hotel_mc.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void
{...
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hey guys, what about this eval function:
http://eval.hurlant.com/
looking though the source, it looks like its converting the code, to byte code and wrapping it with swf bytecode headers and...
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ah whoops ^_^ man.
you can go about this a few ways.
one way is:
var names:Array = new Array();
for(var i:int = 0; i < this.numChildren; i++)
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yes. what you do is click on the movie clip, then goto its properties (bottom of the screen) and give it a name. Then in you document class you can access that movieclip by the name you gave it.
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your trace: trace(bg_mc.x);
happens out side of a function in this class. try moving the trace right after you addChild it.
-edit-
you can only have code in the functions when in a class,...
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http://code.google.com/apis/youtube/flash_api_reference.html scroll down to the as3 part
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lil extra readin' for ya' http://www.gskinner.com/blog/archives/2006/07/as3_weakly_refe.html
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just a hunch, remove eventlisteners before going to a new frame. what could happen is that the functions that are running from the enterframe are still running when you goto game over in which case...
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are you tracing out so.data[this.name] before you delete to to make sure it is the correct thing to delete? ( not just trace out the current name. )
also you might have to close out the swf after...
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you use the '@' symbol
so it would be something like:
root.project.descr.items.item.@attr
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one problem I see off the bat is here:
for(var i=0; i<particleArray.length; i++) {
//Temporary name storing var
var part = particleArray[i];
//Moves the bullet by...
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you can try using:
if(meteorArray[k].parent == this)
{
this.removeChild(meteorArray[k]);
}
else
{
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on the link you showed us, it third tab down does go back when I tried it on IE7 and Firefox 3. Maybe you need to clear you cache or you posted an old link or something. = D
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heh, maybe onlive could have support for swfs or air ^_^
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wow super cool, thanks for showing me that
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there are a few things to question about your code first,
strData is not defined in you snipped, it need to be:
var strData =
before you use it.
second your starData value is wrapped in...
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while you can trace arrays and see all the data (providing they are not objects) I wonder how the like: testbox.text = dp.toArray(); even worked... because it threw an error that the value being...
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correct, there is a TON of work to convert a string to a class = P but once that is taken care of.... = P
I can't talk about what sourcebinder.org is doing behind the scenes... mainly due to...
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how 'bout an obfuscator? sure some one could decompile your code but if its hard enough to read... does that add up for anything?
import flash.utils.ByteArray;
// a resource manager...
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