Search:
Type: Posts; User: kay_siegert
Search:
Search took 0.07 seconds.
-
hi@all,
i want to save one of the lens flares as a transparent png (24bit+alpha) but all my attempts failed. does anybody know how to realize this?
thanks,
k.
-
i tried to get a list of sound loops from the category "loud". neither the flashtrak console plays the loop nor the wav file can´t be found by the system.
the same happend when i tried to get a...
-
why don´t you store the index of the combo instead of the whole combo array:
actual_combo = 2;
combo_array = new Array();
combo_array[0] = ["down", "forward", "forward"];
combo_array[1]...
-
-
yippie ... i did all 18 levels :D
k. ;)
-
i really love your game but i´m stuck in level 4.
what if you would add a hint function?
kay ;)
-
... looks very original - congrats ;)
:D yeah, i know that
it was running fine on my machine (PIII 500 MHz, 256 RAM) - no slowing down.
i think it´s a bit too heavy at the beginning -...
-
every library item will be exported to the first frame. so your movie is loading the whole mp3 first.
what you could do is:
make an extra swf that contains the mp3 and some functions to...
-
on(release){
loadMovie("foo.swf", _root.mc.dropzone);
}
of course there shouldn´t be a foo.swf ;)
k.
-
myNumber = Number(mostRecent);
trace(myNumber.valueOf());
do you have any mc on stage with the name "mostRecent" ?
k.
-
have you tried to list variables when testing your movie
CTRL + ALT +V
k.
-
loadVariables("mostrecent.php", this);
not
loadVariables("mostrecent.php", _this);
and of course trace(this.mostRecent);
k.
-
i use to tell each duplicated tile which line (i), which field (j) it is and what depth it has:
for(i=0;i<10;i++){
for(j=0;j<10;j++){
board.attachMovie("tileDummy", "t_"+i+"_"+j, ++d);
......
-
when you attach the tile tell each tile its depth:
...
for(j=0;j<10;j++){
board.attachMovie("tileDummy", "t_"+i+"_"+j, ++d);
// ... setting the coordinates
board["t_"+i+"_"+j].myDepth=d;
}...
-
what you could do is:
attach each character a mc called "hitArea". see attachment!
the hittest:
for(i in _root.mcWithCharacters){
...
-
http://www.genable.com/aso/
genable provides an as obfuscator - i tried it on one of my games and no as viewer worked on my swf files. it´s great.
k. ;)
-
musicman: yes that´s true. didn´t think of that.
check this one just one line of code and you get the html url.
(i don´t know if all browsers support this method)
make sure you name your...
-
if(_root._url == "http://www.myhost.com/myswffolder/myswf.swf"){
// do something ...
}else{
// do nothing ...
}
k. ;)
-
-
YEAH :D
reminds me of golden-age-cartoons.
simple and fine.
k. ;)
-
:O i´m not a fan of this game genre but it definitely kicks ass. very amazing.
k. ;)
-
wow :O very impressive. works great. a bit faster shoots would be cool.
k.
-
i have an array of all clowns on stage.
each item checks if it hits a clown - so actually are the items picking up the clowns :D
for example:
onClipEvent(enterFrame){
for(var...
-
mbenney: first i added all bullets to an extra layer. the next day i couldn´t remember why i did that. thanks mbenney - now i remember :D
waterwarlock: i will not hand out the .fla with all...
-
:D it´s not german - believe me
k.
|
Click Here to Expand Forum to Full Width
|