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Well you could check immediately if the ball was on the board and set visible to false.
But most importantly, if you did not use alpha it would run faster. :p
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You need to set the _target of the link?
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Actionscript 3:
http://www.adobe.com/devnet/flash/quickstart/creating_class_as3/
Actionscript 2:
http://www.ahfx.com/basic.php
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And apparently the faster I go at the beginning the faster it ramps up, so it ramped up faster the second time, which was good rate for me. Also the highscore at the end has a font embedding issue I...
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Really, really nice game!
I played your other ones, which were fine, but really felt this one was a blast.
As may be evident from what Son of Bryce said, I don't think it ramps up quickly...
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There are more options then just Smartfox.
There is Electroserver:
http://www.electro-server.com/overview.aspx
and its Wiki:
http://www.es-wiki.com/index.php?title=Main_Page
And there is...
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I only put briefly, but it seemed pretty cool. I vote for a faster guy also!
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And yes, you are quite right bluemagica, variation can help a lot! I was trying to say its easy to end up making another type of game after you already have one type, but from the changes you have...
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To Ivorsmallun and bluemagica,
with regards to the question of why does fuel deplete while moving and the lack of danger, I would be careful of changing it too much(though this in my opinion). For...
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Seemed pretty nice overall. I found it pretty enjoyable and thought the store was pretty well done. I actually really enjoyed it! (as I continue to play)
Comments:
-Too much text on first screen...
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When using i+2, you aren't actually assigning the value (while i++ translates to i = i + 1).
So try instead i += 2 or i = i + 2.
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It will probably just check if it needs to render it, and since it isn't on screen just skips over it(so probably really small CPU usage). The visible flag may be checked first, before all of its...
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Wikipedia's entry is confusing:p: http://en.wikipedia.org/wiki/Blend_modes#Overlay
And they give definitions for Multiply and Screen but I am confused what they mean by "combine". (I mean, I...
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I just looked and found this(hadn't heard of use of the keyword virtual before for ActionsScript): http://stackoverflow.com/questions/312938/does-the-virtual-keyword-in-flex-3-cause-a-performance-hit...
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I'll redirect you to this thread: http://board.flashkit.com/board/showthread.php?t=799763
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http://www.yoyogames.com/gamemaker/
May be what you want.
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Yes, I too never knew what they did. :p
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I played through to level 5 or so and just made some notes that I've cleaned up while I was playing. Some of the things I mention are just commenting on design decisions, so it isn't really a good or...
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Ok, that makes sense. Makes it pretty flexible then indeed. :)
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Oops, my bad for not noticing that, that's what I get for skimming. :)
Does that mean you have functionality(at least under the hood), to take any speed function and map it to a bezier, and not...
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That looks pretty cool, nice job!
The API seems to look pretty straightforward and clean, which is nice. :D
Not that is is necessarily needed(or I would even use), but how hard do you think it...
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Just so you know, people may help you do a little bit of work if you get stuck, but if you have no idea where to start, its likely too difficult of a project.
With regards to Electroserver, the...
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Thanks for the link, a really fun read!
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Yes, it can indeed be useful. With great power comes great responsibility. :D
And yes performance and debug info is indeed useful.
From my understanding with regards to graphic cards support,...
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I'm not sure if I would want manual garbage collection in Flash. I would hate to think how that would hurt websites/games when they get memory leaks!
(Yes, there are benefits, but I think it is...
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