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  1. Replies
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    Fold/unfold flat image

    Hey guys,
    I am trying to recreate the folding and unfolding of flat images like on beefeater.com. Do you have an idea on how where to start on something like this?

    Cheers
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    Hey guys, Thanks for trying :) We had a good...

    Hey guys,
    Thanks for trying :)
    We had a good test with about 300 poker players from a local poker site but besides from that, it's not open yet, so obviously it's a bit hard to find competition,...
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    Please test - Streets Of Poker

    Hey all,
    Here I am with the first post in a year and then it's to ask ya'll for a favor!

    I've spent each spare moment the last 4 months, working on this baby, thereby neglecting everyone around...
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    I didn't have time to play but the packaging...

    I didn't have time to play but the packaging alone looks great! Can't wait to have a play later :)
  5. Thread: Union server

    by phreax
    Replies
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    6,095

    yup yup, I saw the chat code and all...but a demo...

    yup yup, I saw the chat code and all...but a demo of the chat would be nice...plus a demo showing some super awesome power feature like real-time Street Fighter II with no lag ;)
  6. Thread: Union server

    by phreax
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    6,095

    Live and working examples would be good. Looks...

    Live and working examples would be good. Looks alright though and I like the fact that they provide a free testing server, so anyone can fiddle around!
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    *BUMP* I don't think this game got the...

    *BUMP*
    I don't think this game got the credit/feedback it deserved, so I thought I'd give it a second shot.

    Considering the old discussions about larger flash games being feasible, I think this...
  8. Unfortunately nothing happened with lingo...don't...

    Unfortunately nothing happened with lingo...don't know if the guy gave up on it?!

    Anyway, I always love seiing pixel art done right, and this is definitely done right! I also loved the game...
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    Yeah, I do. I use 1 Sprite to draw it all, so I...

    Yeah, I do. I use 1 Sprite to draw it all, so I think we're on the same page.
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    check the graphics methods of MovieClip...

    check the graphics methods of MovieClip (mc.graphics.drawRect() etc) or just search for drawing API. Using bitmapdata and drawing methods you can pretty much do your "direct drawing".
    For textFields...
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    As I just posted, it's clear to see how much love...

    As I just posted, it's clear to see how much love went in to this game! Clearly the best game I've seen in ages! Great job and pat on the shoulder for you and your team :)

    Oh, this would go in the...
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    Beautiful beautiful game! Much love went in to...

    Beautiful beautiful game! Much love went in to this! I played for about an hour and saved my progress. Must continue later :D
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    I get a lot of error messages in the debug player...

    I get a lot of error messages in the debug player like:


    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at Enemy/rotateTowardsPlayer()
    at...
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    for (i=12;i>0;i--){ start at 12 (since the...

    for (i=12;i>0;i--){

    start at 12 (since the array is zerobased, 12 means 13) and count down
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    I'm surprised McDonald's haven't contacted you!...

    I'm surprised McDonald's haven't contacted you! That's the cutest thing ever :D Nice work, Blink.
    I think I'll print a couple and enjoy the day :)
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    I'm not saying it's better but thought I'd show...

    I'm not saying it's better but thought I'd show an alternative switch I learned recently:

    switch(true){
    case (some condition):
    trace("yeehaw");
    break;
    }

    For your example that would be:
  17. As a pro I usually write 500 versions of the code...

    As a pro I usually write 500 versions of the code and choose the best afterwards. When I did World of Warcraft it took me roughly 100 years :D

    Seriously though, I usually make the simplest engine...
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    You can do it randomly and dynamic though!...

    You can do it randomly and dynamic though! dynamically create an MC for each triangle, "fill" it using graphics lineTo and use the MCs as masks for duplicates of the bitmap...still holding on to my...
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    Never an easy task with you, IP :D Well, since I...

    Never an easy task with you, IP :D Well, since I am up early I thought I'd give a lazy solution. Make a mask, the size of each triangle, and have n copies of the whole image with masks flying around....
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    bounceboy, the last post was in 2007...domains...

    bounceboy, the last post was in 2007...domains die once in a while :D
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    Nice gfx! Looks like a really good start and I...

    Nice gfx! Looks like a really good start and I like the drive by idea too.

    The controls are a bit annoying. When you are hit, you can't move and I am way too impatient for that. Also, while you...
  22. Yeah, well that example is perfect for minigames...

    Yeah, well that example is perfect for minigames but not OO by the book. The thing is, that if I have a splash, a menu, a gamescreen, a gameover screen etc, and each should have its own model, view...
  23. For small games the principle of MVCs still...

    For small games the principle of MVCs still apply. For all games I usually have the main loop set up like this:
    handleInput()
    handleLogic()
    render()

    Now here it's just functions instead of...
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    Patapon was one of the first games I bought for...

    Patapon was one of the first games I bought for my PSP (along with loco roco) and I was just hooked. Both the graphics and the simple gameplay makes it such a timewaster.

    Actually, when I first...
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    Works like a charm in the "best" version - looks...

    Works like a charm in the "best" version - looks great too :)

    Laptop 1.66 gHz, 2 GB RAM, Windows XP, Firefox/3.0.7 , FP 10,0,12,36
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