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Type: Posts; User: 03ricr
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its just his formula
new size = (originalsize/ (distance^2))
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maybe 'natural' refers to your bathroom habits?
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remember that after every 1 second u need to display the amount of frames run through and also clear the counter...
ull also need to store that time so you know when to calculate the next 1 second
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what are u on mister b's?
next time.. search the internet first for the answer..this aint a hard problem at all its more like a school math project that has nothing to do with flash
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yep that's it. nah, it's not fake output, i include the source files with it too so you can check that.. at first i had all of these little dialogues popping up saying that the script was causing it...
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i don't know what's happening. i submitted it 4 days ago.. maybe soon..
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I just released a ray tracer into submissions... i hope it is accepted and reviewed soon.. if u have time take a look. i would appreciate any feedback. of course this post might be a bit early...
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the good thing about the terrain is you can pre-calculate the light becuase the terrain and the light always stay the same.
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i've been working on terrain.. from scratch with only some scans of papers on ROAM and LOD etc.. so far it looks good but if you want you're engine to be faster and better quality than a normal sorta...
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i dont know how mac buttons work but wouldnt the size be different when u have the mouse at the top of the button compared to the side.. becuase the width will allways be much more than the height of...
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i guess hittest can work but u should look at any formulas u have got going to make sure that the pinball keeps most of its momentum..or loses some of it.. and then heads of in the appropritate...
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damn.. i went back to look at my code and noticed that too.. ok well thats what happens when u program in 20 minutes.
thankyou
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I have just tried writing some text compression code and struck a rock. i thought this would work perfectly and cant find any problem. does anyone know how to remove this damn rock? if you want to...
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did you look at my code for lighting?
to make the colour brighter or darker i just * by the intensity of the light.
like; red = red_face * intensity;
and for green and blue..
where...
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could you email me that c++ 3d engine please?
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the dirty way is to not use a movieclip and just draw straight to the flash _root window hehe.
remember to look at flash help - f1
when drawing without a mc and in _root u dont need to use and...
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ahh.. well i guess once u work out your camera you will now the PointOfView..
from thereu can use my method if u want (i think its pretty quick). It was from he last thread, you find the pov unit...
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how far do u think u will go with your 3d engine?
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can we make a 2nd thread?.. then it wont take so long to load on my 56k..(damn 56k).
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it was anim8or, i found it in the 3d links sticky right in this 3D forum. (the post was at the bottom). i also found another nice little modeler called wings... i think that's also in the links....
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u could make tha faster by not caclulating the cos and sin every time. instead u could pre-calc with an angle of 1-5. if u need to change the angle, recalc the var from what ever changes the angle...
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new source code attached, site not updated, hmmm, soon i will post all my stuff on my site. sorry.. I SHOULD display news there.
anyway...last post on progress reports..and source, it will be on the...
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well i went ahead and did it anyway, for each object i had a point list of 8 points and a refrence list for 6 faces (objects being 4 point cubes). the thing was that even though i calc 8 instead of...
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cause u learn a lota maths and suff in yr12. i started trying to make 3d engines at that age then, only now have i actually been succeesfull, i've also got heaps of time being between graduating yr12...
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hi there, u guys have been busy talking!
i tried to implement frustum culling but im not that great with some of the 3d theory,even though i did specialist maths :-(
here's my idea: get the...
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