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it's definitely not code-based, because we're not doing anything to the lines that we're not doing ot the rest of the MC. it's _very_ weird -- these are all just a bunch of vector shapes in an MC,...
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hi,
the graphics are literally single hairline-thickness lines. They are arranged in a movie clip (using only rotations and translations), and this movie clip is itself scaled, rotated, and...
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hi,
I've come across a _really_ annoying problem here: when I take a game which works fine in flash6/7, and publish in for flash8, some of the lines vanish. (iI've attached an example of correct and...
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we have a tutorial that discusses this: http://www.harveycartel.org/metanet/tutorials/tutorialA.html#section3
also, near the end of the tutorial there's a link to source code, which has...
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am i the only one confused about the wording of the contest? many posts in this thread seem to suggest that the winner receives the $3000 contract for the winning game, however -- i'm almost positive...
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thanks; i guess i could try using the source. i actually just found this, it seems like a good reference: http://brandt.kurowski.net/projects/flashmap/fileformat/SWF%20Spec/
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hey,
apparently openSWF.org is no longer.. does anyone know of any other good resources for working with .swfs?
specifically, we're workign on an openGL game, but we'd _really_ like ot use flash...
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cool!!
i've been meaning to look into processing for a while -- how is it?
raigan
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hi,
i just thought some of you might be interested in this new award.. there are more details at http://www.igf.com
raigan
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hey,
this announcement is a bit late, but we've been busy moving and stuff..
anyway, v1.4 is out, and you can get it here: http://www.harveycartel.org/metanet/downloads.html
in addition to 200...
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nice! looks a bit familiar ;)
maybe now actionscripters will get around to learning a bit about vector algebra/geometry.. it just makes things SO much easier!
raigan
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hey,
i've added the (plaintext) notes; we're super-crazy-busy right now so we haven't really got time to do anything else.
if we get to present at the next flashforward, we'll upgrade the notes...
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good point -- our written notes will need some editing, but in hindsight you probably do need them to make sense of much of it.
sylvaniah was supporting our argument that games made in flash can...
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hey,
we've put up our FITC2005 presentation here: http://www.harveycartel.org/metanet/tutorials/fitc05.zip
enjoy ;)
raigan
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hi,
i've searched the forums and found a lot of general LocalConnection stuff, but nothing which even hints as to whether or not what i'm trying to do is possible.
i've got two .swfs sending...
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hi,
we're using a localconnection; we didn't have the option of changing the game, since it's already been out for a while.
the only problem so far with using localconnection is the limit on how...
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hey,
thanks everyone -- we've finally got a working solution.. not perfect, but pretty good.
raigan
p.s - tomsamson: i've looked everywhere for some sort of setting/preference to control which...
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hi,
thanks again ;)
after evaluating zinc, i wanted to ask other zinc-users -- have you noticed any drop in performance?
the problem might be that N tries to run at 120fps -- we use code to...
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hi,
thanks!
we'd never heard of zinc -- swf studio pro, mProjector, etc..
anyway, it looks perfect.
to answer a previous question, we _are_ using shared objects, however it's...
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hi,
for the next version of N, we're looking to add proper file-based support for savegame data, user-made level data, etc.
however.. it seems like, despite the fact that a year ago two different...
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hi,
something which may not have been mentioned in the tutorials is: the seperating axis stuff is just a generalisation of the circle-circle collision which everyone uses.
an "axis" really just...
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if you search the forums for "ragdoll" you should find several discussions and some code.
raigan
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hey,
at u of toronto the compsci department uses similar software to detect if people are copying each others' homework.
i realise you don't want to say too much, so i'll just point out that a...
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