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Type: Posts; User: swak
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The thing that makes the most sense is you need to add private/public to the _admob var:
private var _admob: AdMob = new AdMob();
Also, another possibility is you need to place that inside the...
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Not sure what you mean by stage but to do 3D you'd need an engine that can handle it. It's not built in. https://www.youtube.com/watch?v=lE9YDQesUvg is a short vid demonstrating one I found doing a...
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That's more than needed. You only want to run the code when the key is pressed. What you have there keeps checking multiple times a second. Try something like:
var keypressed = false;
var...
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The keypress is an event. It'll keep firing when the event happens. I suggest that you use a boolean that you set to true on key down and false on key up. Right before setting it to true to check if...
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You're basically saving variable in a text file with LoadVars. The text file basically needs 3 things to work. The variable name, the = sign to show what was saved, and the & sign to indicate...
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You kind of seem to misunderstand what that & is for. Its purpose is to separate variables. This is the proper way.
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https://bluemaxima.org/flash point/ (Remove space in url) Is probably your best option. It's an archive of flash games.
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From what I understand, you're probably moving from as2 to as3 which is the problem for trying to use loadvariablesnum. You'll need to use URLLoader instead now. It'll also be handled differently...
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I should modify what I said earlier, according to this page: https://developer.apple.com/support/compare-memberships/ it's free to develop for your device but the membership cost come in when you...
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If you want to do AIR on ios: https://help.adobe.com/en_US/air/build/WSfffb011ac560372f3cb56e2a12cc36970aa-8000.html I don't have any personal experience trying this but I believe that it'd be a...
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Is there a question here? Also, you can use a [CODE] wrap to help with posting code. If you want an example then the quote button should help.
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Message me with what forms of IM you have.
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So you have all the assets for the game? Just not the fla file for modifying it? Depending on what the project is exactly I might be able to help. Do you have the swf to examine the game to see...
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link and link seems to be a decent link for doing the comparisons. I can't say for certain that there are any speed differences. It just looks like 2 different ways to format the data.
Not sure if...
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There's an option to disable smilies in the advanced editor for flashkit.
From this link:...
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2 things, either explain better or give basic code of what you want.
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Hmm. Started around 2000? I'll just pop in as being fairly senior.
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That is a possibility. I just didn't think it was likely considering it shows up differently in app vs in screenshot.
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Not what you're asking for but that code can be condensed with the switch statement: http://www.republicofcode.com/tutorials/flash/as3switch/. I can't think of any real answer for what you're asking....
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One option you could look at is making your own function to deconstruct/construct objects to/from a bytearray. You'd have to construct it to be able to handle each data type specifically. Using...
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Cookies are the only native actionscript way to save data. Otherwise you need to set up a way to have the website save data. The only exception to this is Adobe Air. Otherwise you need a script like...
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Here are 2 different pieces of code. 1st is the timer code. It's best to use the Timer class for this type of thing. It'll track time properly. 2nd is the formatting code. I added it just for...
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Code follows a logical sequence. In this case it runs from top to bottom.
if(_x > 1390 &&_x < 1440){
if(!Key.isDown(Key.UP)){
_parent.gotoAndPlay("start");
}
}
This is a simple way. The problem...
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Have you seen this series of videos: https://www.youtube.com/watch?v=N_gLSBBKHPM&list=PLCHMGNv_yp6jFCg6vRaFNy2nD5AsrWSIR Also, if you upload your fla I can take a look at it.
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It depends on how complex you want it to be. One of the simpler ways would be to use a direction and when a hit happens to reverse it. This requires you to check hit in the direction you're moving....
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