Search:
Type: Posts; User: voidSkipper
Search:
Search took 0.02 seconds.
-
You're talking about procedural generation, which is quite an involved subject.
You would create all the various objects, making sure they weren't colliding with each other - except in the case of...
-
Do you mean something like this?
I can most likely explain what's going on their both mathematically and computationally, if that is indeed what you're looking for, but it's quite complicated and...
-
http://img221.imageshack.us/img221/8076/swarmiconft4.png
Play this game
-
Yes, thankyou very much indeed. I'll have to spend a while reading over all that.
-
Would someone please explain SAT to me?
-
I was not planning to make this that complicated, but if you're willing to teach, I'm willing to learn.
-
I've built quite a decent ragdoll engine, but I'm stumped as to how to solve collisions between the lines (or constraints) that join points (for instance, one ragdoll colliding with another). I was...
|
Click Here to Expand Forum to Full Width
|