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Absolutely wicked my friend!
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Nice work Tom, wish you best of luck. I'll try pick up a copy soon.
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I've never really liked apple but did admire him as an innovator and a business man. RIP Mr Jobs.
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Just read this morning on gamasutra that UE3 will export to the new flash too? Would any of you be more inclined to work with that over Unity now?
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Hmm I think I would prefer to use UE3
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Hey Mad-Sci, wow very long time. We haven't forgotten you. You were mentioned in this thread here recently. http://board.flashkit.com/board/showthread.php?t=821408&page=7
Good to hear you're still...
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That's awesome, congrats! I just checked it out, sounds great.
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Thanks for the reply tomsamson! I know what you mean. If I release it even with Jetpack in the name now I think that it will be seen like a copy cat game. So I'm going to try avoid that. I'm sure ill...
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Why would they want flash if they have silverlight!
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Hmm interesting so if I registered the Trademark fastazzi today you wouldn't be able to use it anymore?
I would't release the game under that name now, purely because of it seeming like a...
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I know huh, just been trying to think of my options. Do you think I should still continue using the name?
I knew about Machine Gun Jetpack for a while but only found out about their name change...
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Wow this really sucks. I've been working on an iOS game for almost a year now (I know very slow) titled Jetpack Joyride. I read this in my twitter feed this morning. (Fruit Ninja Dev Sees Repeat...
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Sounds cool. Have you started fooling around with it?
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:eek:
Do you think more people will export to flash player then Unity player once this is released? Unity web player supports more graphics cards.
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Both options seem pretty lucrative
tomsamson: Nice, I heard gamescon had a huge turnout. Nice work with the co-presenter gig too.
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Hey ozmic66, wow been waiting for this for ages! Nice to see it's finally ready for use. I'll check it out.
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Ow really, I've only seen him in interviews. I can see why people may think his a bit cocky. I think his just miss understood and is excited about the work his doing. Did you get to see a live demo...
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Nice works great! Looking forward to how you implement the updates.
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Yeah I cant picture the physics/collision working any differently so it's gotta be resource intensive. Only other way is to have a fake poly world for collision (more CPU time). I've seen older...
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Glad to see its up for people to play. Reminded me heaps of Initial D. Great work. Ran perfect.
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Yeah I see so many people saying its bs. I hope that it is true though. I'm on the fence. I can see how its possible, but if it was so easy like they state. Surely someone would have work this out...
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I know how you feel, seems that larger personal projects seem to take much longer because every couple of months I have to fit in a client project to keep me going too.
Anyone participating in the...
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kdsh7: Unity3D huh? What do you think? Its a fairly easy learning curve code wise. The only thing I found the hardest was progressing from 2D to 3D space for calcs eg quaternions.
Sietjp: Seems...
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Yeah I hear you, my impression is that the industry is busier in different parts of the world and at different times of the year. Also the types of flash work sometimes seems scarce. I personally...
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Works at soap huh? Thinks his too good for us huh? His probably right...
PS: Didn't realise he was working in Sydney? Thought he was from elsewhere.
Miss his artwork. Is this the RPG you've...
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