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    ^ B u m p

    ^

    B
    u
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    p
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    dynamic jpeg background preloading

    I'm doing this in an effort to make viewing a product catalogue better to view on dial-up, basically the next image should load in the background while the current one is being loaded.

    I was...
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    *bump

    *bump
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    I've been modding your code a little, just so I...

    I've been modding your code a little, just so I can use a next/previous image thing, load the next one into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2...
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    That would be awesome Jim! Thanks.

    That would be awesome Jim!
    Thanks.
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    ^ b u m p

    ^
    b

    u

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    ^ b u m p

    ^
    b
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    setInterval+Fading problems

    I have a fadeIn prototype of:



    MovieClip.prototype.fadeIn = function(amount, speed){
    this.onEnterFrame = function(){
    if (this._alpha <= amount) {
    this._alpha += speed;
    ...
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    ahh you got it, cheers!

    ahh you got it, cheers!
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    swapping visiblity

    var depth = 0;
    holder_mc = _root.createEmptyMovieClip("holder_mc", depth++);
    mc_1 = holder_mc.createEmptyMovieClip("mc_1", depth++);
    mc_2 = holder_mc.createEmptyMovieClip("mc_2", depth++);...
  11. Thread: fadeIn

    by quiktec
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    1,094

    hey thats rockin, cheers man. .. do you have any...

    hey thats rockin, cheers man.
    .. do you have any ideas about the problems I'm having?
  12. Thread: fadeIn

    by quiktec
    Replies
    2
    Views
    1,094

    fadeIn

    fadeIn = function(amount, speed){
    if(this._alpha<amount){
    this._alpha += speed;
    }else{
    delete this.onEnterFrame;
    }
    };
    box.onEnterFrame = fadeIn(100, 3);
  13. Illustrator Vs Flash: Adding points to a simple object.

    I've drawn some really simple objects in illustrator, they all have only three points.

    When Importing to flash the number of points is changing all over the place and making animating of these...
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    Is it actually possible to apply these kind of...

    Is it actually possible to apply these kind of actions to a predrawn object?

    Like an object not drawn in flash that is, for example vectors from illustrator.
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    I'd like to try applying this to some pre drawn...

    I'd like to try applying this to some pre drawn objects, although I'm really having some crazy mad problems.

    How could I do that?

    haha, this wasn't the week to decide to stop drinking caffeine.
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    doStuff = function(){ //yeah, stuff you do goes...

    doStuff = function(){
    //yeah, stuff you do goes here
    };

    setInterval(doStuff, 30000);
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    Wind/Underwater Flow

    I want to make some objects, that look like the ends of mouse tails (as in a squeak squeak mouse) or the ends of a strand of hair appear to flow underwater or really gentle wind.

    I haven't been...
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    ^ b u m p

    ^
    b
    u
    m
    p
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    any idea where this can be found?

    any idea where this can be found?
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    Well its kinda flawed, NY is -5UTC offset.. so...

    Well its kinda flawed, NY is -5UTC offset..
    so say its 1:00 and you -5 from the hours.. you get what?

    mmm yeah.. any ideas?
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    yeah I'm on 2004, which has an anti alias button,...

    yeah I'm on 2004, which has an anti alias button, but it still comes out slightly blurred in areas (****ing annoying)
    I've attached a mx saved version.

    Cheers.
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    let the thing preload, then the users get to...

    let the thing preload, then the users get to choose either broadband or dialup, make it set a couple variables from that action and make the same user experience for each, just change the sound...
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    this is a file in question.. I've done everything...

    this is a file in question.. I've done everything you said to do (which I already knew) and its still screwy.. any ideas?
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    Anti Aliased text

    I know this has been covered a million and one times, but this is ****ting me beyond comprehension...

    I have pixel text turned on (Flash MX2004) and all instances of text boxes on absolute pixels...
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    rather than using setInterval, how can I make a...

    rather than using setInterval, how can I make a function stop running after its done what its meant to do?


    fadeOut = function () {
    if (this._alpha>0) {
    this._alpha -= 3;
    } else {...
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