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  1. I'm using a simple perl script to store all data...

    I'm using a simple perl script to store all data in a text file on the server. I've been using this method for years and it's worked fine. PHP should have no problems.
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    problems with #include

    Hello,

    I have been taking the code out of some existing .swf files and putting it into separate .as files. It's simple enough, so I thought, but I'm running into some trouble. Here's an example:...
  3. Thread: new game

    by Cooperrf
    Replies
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    2,236

    Tonypa, Thanks for the very detailed reply! I...

    Tonypa,
    Thanks for the very detailed reply! I appreciate you taking the time to offer the great feedback. Unfortunately, I'm a little burned out from working on the game right now! Those things...
  4. Thread: Auto approach

    by Cooperrf
    Replies
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    721

    Art based shouldn't matter - you can still have...

    Art based shouldn't matter - you can still have tile based collision detection using an array that stores boundaries.

    But anyway... When you click the monster, you now know everything you need to...
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    I just did something like that, where the...

    I just did something like that, where the background moves but the hero doesnt. Instead of using hittest, you should use a 2d array for walls. Based on your walking speed, you should know where the...
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    If you want a flash game job, start making games...

    If you want a flash game job, start making games that people want to play. It's as simple as that. :)
  7. I would have no enemies drawn or doing their...

    I would have no enemies drawn or doing their routine UNTIL the player sees them. After that, they are always visible and doing their thing until the player kills them or gets far enough away that...
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    Looks cool! Here's one I made that's similar: ...

    Looks cool! Here's one I made that's similar: http://www.pigdogtoad.com/aski_2/aski_2.html

    Cooper
    www.pigdogtoad.com
  9. Thread: new game

    by Cooperrf
    Replies
    32
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    2,236

    The game is finished! ...

    The game is finished! http://www.pigdogtoad.com/sawfish_lagoon/sawfish_lagoon.html

    I'd love to hear any feedback. Please ignore the html page, it's normally launched as a popup from my site.
    ...
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    If you go to macromedia.com, you can download the...

    If you go to macromedia.com, you can download the trial for the flash authoring tool. That will install the necessary software to enable double clicking the swf and getting the desired results. :)
  11. Thread: new game

    by Cooperrf
    Replies
    32
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    2,236

    http://pigdogtoad.com/sawfish_lagoon/mangrove_snap...

    http://pigdogtoad.com/sawfish_lagoon/mangrove_snapper.gif
    http://pigdogtoad.com/sawfish_lagoon/permit.gif
    http://pigdogtoad.com/sawfish_lagoon/pompano.gif...
  12. Thread: new game

    by Cooperrf
    Replies
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    2,236

    Just a few more fish left to draw and the game's...

    Just a few more fish left to draw and the game's done :)

    http://pigdogtoad.com/sawfish_lagoon/barracuda.gif
    http://pigdogtoad.com/sawfish_lagoon/black_drum.gif...
  13. Replies
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    if you have flash installed, double click the swf...

    if you have flash installed, double click the swf and choose to save as a projector file. yay, it works!
  14. Thread: rotate map

    by Cooperrf
    Replies
    11
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    1,234

    I think that you'll want to move the map within a...

    I think that you'll want to move the map within a container clip and then just rotate the container clip. That way the container is always centered and will rotate where it's supossed to.
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    I've made a projector of my game Tank Wars. You...

    I've made a projector of my game Tank Wars. You can download it from www.pigdogtoad.com (the games section).

    Cooper
  16. Thread: new game

    by Cooperrf
    Replies
    32
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    2,236

    Thanks for the reply. I should have mentioned...

    Thanks for the reply. I should have mentioned that I disabled the fish fighting so that I could do some testing on the fish images that I'm now drawing. :eek: But, yeah, the gameplay basically...
  17. Thread: new game

    by Cooperrf
    Replies
    32
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    2,236

    Re: weak ass

    Cool, thanks. :rolleyes:
  18. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    flashl!ght, Sorry to be a little vague before, I...

    flashl!ght,
    Sorry to be a little vague before, I didn't have the code in front of me. I did it with flash 5, but here's the flash 7 equivalent of what I did:


    rotation_difference =...
  19. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    mentuat, Thanks for the reply. In the first...

    mentuat,

    Thanks for the reply. In the first version of this game, I had exactly what you're talking about - a "drag meter" - that would cause you to lose the fish and lure if you exceeded its...
  20. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    OK, I've gotten the boundaries working. You can...

    OK, I've gotten the boundaries working. You can now drive, hook, and fight fish. I left some test indicators in that show the path of the line and the lure, for collision detection.

    Please, if...
  21. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    Hello, Sorry, the blue blocky stuff is my test...

    Hello,
    Sorry, the blue blocky stuff is my test area for the collision detection. If I disable that so that you can drive all over the map, the fish won't be able to check its boundaries and won't...
  22. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    Thanks for the reply. It will eventually be in a...

    Thanks for the reply. It will eventually be in a popup window, so please disregard the html. :)
  23. I do freelance when it comes my way, but 9-5 I...

    I do freelance when it comes my way, but 9-5 I make flash applications at a small company. I'm the only flash guy, everybody else does backend programming. Large companies (fortune 500) buy custom...
  24. Thread: new game

    by Cooperrf
    Replies
    32
    Views
    2,236

    new game

    Hello,

    I'm almost finished with a new game. It's a sequel to a fishing game I made almost 4 years ago. There's a large map that you can drive around. Each region has fish species that are...
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    Poll: I've sold one game to a client for a special...

    I've sold one game to a client for a special project, but I haven't licensed or customized any others I've made (but they are on plenty of free sites).

    But, the answer to your question is that I'd...
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