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Type: Posts; User: zoranvedek
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Okay, first things first...
...the comment you are replying to is literally, and I mean that in the most literal sense,10 years old.
Roll that around in your head for a while.
A decade...
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I still break it out and use it on occasion, and I've been using Flash for years now. What 3DFA has going for it, is the simplicity to do very complex things like text effects, etc. that would take...
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Try sending an email to support or checking your spam folder. I got a new registration number a little over a year ago when I purchase this computer. The first time it went to my spam folder and I...
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I doubt it, but I still use it all the time. It's incredibly handy for doing all sorts of things that Flash would take hours to work out, and 3DFA does it quickly and efficiently. I'd seriously be...
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Pretty cool, but I only got a 106, was using the mouse. Have you thought of putting a scrolling background on there, maybe two layers and using a parralax view?
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It's not what Flash can handle it's what the end user's processor can handle.
-J
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I just dropped two small avi's into a file and exported it, and it plays just fine. Are your avi's compressed, and if so, do you have the correct codecs? How large are the avi's? If possible zip...
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Try the newest one 4.9.8.7.
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...what version of 3DFA are you using? I'll look into it and see if I can track down the problem. It might be a bug that was never squashed though, so don't be surprised if there isn't a solution....
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...I don't know what to tell you, try re-installing 3DFA. I'm getting no crashes on my end. Windows traditionaly uses Zip files, so you should be able to extract it to a new folder and open it with...
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you're rendering 36,000 blank frames. That translates to 2 and a half hours of delay . Trust me, it affects your rendering time. Make sure you rendering in Flash(not Gif) and that you're using Flash...
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...works in version 4.9.8.7 as long as I export to Flash 8. Just remove the extra show slides from your buttons. I also changed your delay to 1 second as opposed to 36000 seconds, and that sped up...
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I'm using an older version of 3DFA currently, but I removed the extra 'show slide' from your buttons(you have 4 on each, you only need one) and it worked correctly. I'm downloading the most recent...
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...try setting your show slideshow action to 'parent elements' only, and make sure "looping" is turned off. If that doesn't help I can look at it for you, but you'll need to zip it up and upload it. ...
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...how do you have it set up?
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I'm starting to think a more appropriate question at this point would be, "...is Flash dead?"... Adobe just announced no further support for moblie devices, and I'm currently beta-testing a product...
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I haven't looked at Koolmoves in forever, maybe I'll give it a try again. Right now I'm up to my ears learning Maya and being bureid in Eglish Comp homework. It's amazing how much you forget when...
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I'm using Flash anymore, but I still break out 3DFA from time to time because it's a major time saver, especially on things like text effects....
...anyway was kinda hoping against hope there...
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...sure do hate to admit it, but I was actually surprised this board was still here. Has anyone heard anything at all?
I got a new computer number about a month ago, so someone(or something) is...
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I agree 100% about the source. I just opened it up today to do make quick work of something that would an hour inFlash, 5 minutes later I'm done, and moving on to other things.
This is a definite...
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....yeah I did an install on 7 just to see, and it works fine.
-J
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...good to know, but I'm doing the dual boot anyway. I find that XP is more friendly to multimedia work.
-J
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...you can't find it because it's not there. Turn on the grid, and set it to 'snap to grid', then draw your shape on the grid. This will keep everything in proportion.
-J
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You won't ever be able to switch a large text using an input variable, you will have to have predefined options for what the text will be.
Using what you have, turn on advanced options<----very...
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If you can do it with the small text elements, then use that, attach a variable to it, and use the variable with a script that will go to the next scene when the variable changes. In the next scene...
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