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Type: Posts; User: Ziggwies
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In CS4 in the "Tool bar" it's under the "Free Transform Tool".
It should allow that.
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One way is to first create the animation without any distortion like the one in the example (top right corner).
Then use the "inbuilt" 3D rotation and translation tool to distort the animation.
...
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aaa needs to be a string type since the toFixed method returns a string.
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In the "Timeline" look for the "two purple boxes" icon where one box is in front of another. That's the "Edit Multiple Frames" feature.
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Interesting since it's working from my end.
I noticed you are using beginDrag and endDrag instead of startDrag and stopDrag.
I'm assuming the object you are dragging is a symbol. So you...
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Oops I forgot to account for the actual space of the object.
Try this code instead...
var left:Number = 10 + MC_Login._width/2;
var top:Number = 10 + MC_Login._height/2;
var...
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Seems like you are using AS2.
The link I provided is AS3 so most likely it won't work if you tried it.
Your code for startDrag should look something like this...
startDrag(true, 10, 10,...
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Here is a source example for and rectangular and circular boundaries.
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Try using MouseEvent.MOUSE_OUT
You can add your scene name into the gotoAndPlay call. Like so gotoAndPlay(1, "scene 1");
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You can simplify it to one function if "canada" and "australia" happen to be movieclips.
function clickFunction(evt:MouseEvent):void {
MovieClip(parent).gotoAndPlay(evt.target.gotoFrame);
}...
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Double check that "myMc" is a movie clip rather than a button.
Also remove the space between the "e" and "r".
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOve r);
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A bit off topic, but here is a quick tip for random color...
var myColor:ColorTransform = logo_mc.transform.colorTransform;
myColor.color = Math.random() * 0xffffff;...
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One way is to put the mcs in an array. Then use a for loop to go through the array and assign the properties.
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You'll need to define both doDrag and endDrag function as like dawsonk's code.
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Try this...
if(left_mc.hitTest(box01_mc) &&
left_mc.hitTest(box02_mc) &&
left_mc.hitTest(box03_mc) &&
right_mc.hitTest(box04_mc) &&
right_mc.hitTest(box05_mc) &&
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Try using MouseEvent.MOUSE_MOVE. You can access the current mouse position using mouseX and mouseY.
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I created something similar a few months back.
Here is the source. Hopefully it'll be useful.
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You can achieve that effect through drawing, tweening or even code.
I actually created something similar using code a few months back. Here is the source if you're interested.
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Not sure, but you could try adding a new scene in front.
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For AS2 try this...
on(rollOver){
_root.portfolio.play();
this.swapDepths(getNextHighestDepth());
}
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Use if instead of else if.
Like so...
stop();
trigger.onRelease = function() {
if(input.text == "1234") {
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Assuming input is the name of your textfield.
Try this code...
stop();
trigger.onRelease = function() {
if(input.text == "1234") {
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AS2 use swapDepths()
AS3 use addChild()
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Here is a preloader example.
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