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Boo! Killing a fly with a sledgehammer is far more fun than with a flyswatter!
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Aw... sorry for rubbing you the wrong way. You're a better person for me for offering help to begin with. I'm sorry my jesting was insulting. My main goal was to provide some humor, my secondary goal...
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Aw, you mistake my jesting as fightin' wurds!
In all seriousness, webgeek made a great post. If you or "XML" is not to keen on XML, you should be sure to read it thoroughly.
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It saddens me that my pain is not of your concern. ;)
This part, in particular, hurts me.
It is my hope that you proposed this as a solution only to severely simplify Mr. "xml"s need to...
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This thread hurts me. Physically.
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Another option is to define a variable in the class with the same name as the child MC in the library and to declare its scope as public.
I don't know why it works, but it does. :)
I believe...
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:) Anything I can do to encourage some feedback?
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I've been playing around with AS 3.0, and I will be the first to admit that I feel like a total nubb as I try to figure out my own set of new "best practices." Apart of my tinkerings have involved...
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As Daydream mentioned, we've been working on an improved version of the game that has a bit of a lower learning curve and an easier to use interface. Hopefully we'll have something to show off soon...
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Custom server. I don't recommend that though. :) Use one of the big boy servers, they're much friendlier.
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I'm sorry I've let you down so much..
I have no idea why the drop bomb key doesn't work all the time. It works fine for me. It might be a performance issue.. The game doesn't play too well on...
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#2, and again, almost killed me. :)
Added a guest mode, but you can only play the AI and the AI sucks. ;)
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Hah.. Yeah.. Same accounts.
I'm going to add a guest account to both this and Battalion as soon as I.. can perfect that cloning process I've been working on.
threadjack: V for Vendetta is a...
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Should be:
if( free )
giveItAChance();
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I'm pleased to announce the start of the beta test for gamedozer's (the game development house formerly known as Urbansquall) latest (FREE) multiplayer game Little Ice Breakers.
Some stuff is...
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It's possible to code your own Profiler (and a pretty decent one too). The only real problem with it, is that it's virtually impossible to "strip" the profiler out of your application once you've got...
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Cool. Glad to hear you're putting some sN games together. If you need to fill in any holes in your game list, you know where to find me. :)
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http://www.urbansquall.com/karma/
Some (not much) documentation and housekeeping functions implemented. I'm going to wait for more feedback before pushing it any further. :)
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One thing I'd like to resolve is a problem between the way static objects and animated objects interact. Currently everything is being drawn into large bitmapData/movieClips. Animated objects are...
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Some source code for you guys to play with!
http://www.urbansquall.com/likwid/karma_test_v1.html - the attached source code built
"Karma" is the name for the engine that I finally settled on....
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Unfortuanetly it depends a lot on the browser you're using. The Firefox Flash plugin is as fast as a turtle.
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Partial implementation of the final engine:
http://www.urbansquall.com/likwid/likwid_bitmapData_v2.html
Fun new things in this version:
1) All content is loaded from bitmapData. All the engine...
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After some soul searching and testing, I've determined that the core scrolling engine will operate on BitmapData, for both normal and animated tiles/objects. That frees up the client application to...
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