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Thank you. That is really strange. I should probably take it out then because you are the second person experiencing different results that told me about it.
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tonypa: What size was your BitmapData and have you been testing in the release or debug player? I have to say that Michael from polygonal had some problems with that algorithm as well. Although Mario...
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Your server will recieve the request and has to send back a policy file through the established connection.
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You may want to have a look at the mx.modules.* and the whole handling of it (since 2.0.1).
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If you are using FlexBuilder you can select a class/function for example and then press Shift + F2.
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AS3 can communicate with SQL servers since you have now binary sockets. You just have to implement the protocol but that's not a big deal.
And Apollo will have file-system support but it is not...
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I suggest you reading
http://livedocs.macromedia.com/flex/2/langref/arguments.html#callee
http://tech.groups.yahoo.com/group/flexcoders/message/58388
http://blog.je2050.de/?p=93
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There is no (huge) memory leak since the garbage collection takes care of this. Otherwise you may use a Timer for each second or getTimer() but I would stick to the Date method since it will be most...
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Yes. Read the specs of it and do it. Claus Wahlers has done FZip a class that handles zip files. Flash 9 comes with zlib compression support (ByteArray.uncompress()). But it wont work for gzip since...
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X-Tender: Read this.
It is only in German, I am sorry :o)
But this is the result: http://polyaktiv.de/neu/swf/isoengine.htm
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This is possible. You can gain access to the BitBoy class using it from an SWF. No big deal to compile such an SWF, I'll do it if I get the ok from André.
Might be interesting for you:...
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Read in this article the part about the traits concept and you will understand why classes are much faster (btw. using final keyword should give you also more speed). In simple words: flash is able...
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hey,
i thought it might be interesting for some people. this is a complete demo written in as3. check it out here: http://je2050.de/demo/
read more: http://blog.je2050.de/?p=91
the demo has...
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I can not agree to this. Because in general the browser limits the FPS.
And we create all animations based on code and durations here which is the right way to do it in my eyes.
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It depends. If your application is standalone you can get up to 976fps which makes animations look much smoother :o)
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There are also a lot of libraries for C++ so you do not have to do everything on your own. For example DirectX allows you to access multimedia devices (DirectAudio, DirectShow, etc.) with only some...
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You could download the trial of the FlexBuilder. There is also the (free) SDK which allows you to create Flash9 content but it is a little bit more complicated without an IDE.
...
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The difference is the following. If you wan't to broadcast an event using your own broadcaster you have some code like
for ( var i: Number = 0; i < n; i++ )
listeners[ i ].apply(...);
...
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It is indeed faster Squize since the AsBroadcaster is native.
An example:
//-- create event dispatcher
var dispatcher: Object = new Object();
//-- init AsBroadcaster...
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http://livedocs.macromedia.com/flex/2/langref/flash/display/Sprite.html
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you could do this using the oldschool starfield effect. something like
for ( ... )
{
p.z -= speed
if ( p.z <= 0 )
resetPoint( p );
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bit.fillRect(new Rectangle(0, 0, Stage.width, Stage.height), 0xFFFFFFFF);
This is memory wasting. Instead you should use
bit.fillRect( bit.rectangle, 0xFFFFFFFF );
Just because every...
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What's the problem with bitmapData.fillRect( bitmapData.rectangle, 0 );?
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This is because of the scope and it is not correct. MTASC is handling this correct, but it is of course an AS2 only compiler... unfortunately ;)
Try the following:
for ( var i: int; i < 10;...
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