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Type: Posts; User: andreaskrenmair
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You are adding every item with the same depth!
Change this line
var addItem1 = _root.backpack.attachMovie(item1, item1, 1);
to
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I have added some textures to the test level.Unfortunately I have no interesting textures for the player on my hd, so it appears just as a solid blue object.
Yes, the renderer is definitely...
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Thanks.
I am currently working on a loader / parser, that adds textures to the environment. Hopefully I can post an example with textures tomorrow.
Hmmm, what was your framerate? I will...
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Hi,
Initially I started working on this in order to learn / unterstand some basic 3d concepts after reading a book on 3d programming. Somehow I got more interested in the whole 3d stuff and...
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I think what he meant was if your two characters behave 100 % identically, just create a single (player) class and create two instances of this class. In this case it would be a bad design decision...
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Listen, I did unterstand you, but I was referring to your 3rd post in this thread! I just read the code in your first post and skipped the comments.
However I can not believe that the following...
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Ok, a 2d array is just an array consisting of arrays.
You got your first index (or your y-axis) which is just a simple array.
Let´s assume your y-axis array has 8 entries, its internal...
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...because if you are trying to access a one dimensional array with a index out of bounds, you will get null or undefined and you won´t enter the if block. The problem arises when you want to acces...
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np, but you should really consider what rachil has proposed above. That´s a really clever way.
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Ahh, must have misunterstood something. I should have read the description more carefully. Thanks, for making that clear.
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I actually get a hiccup.
I tested the pathfinding demo with opposite corners and it seemed that the multithreaded version is 20-30 percent slower than the single- one.
ok, thanks.
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Hi,
sounds cool. I am interested in your scheduling strategy, if you don´t mind.
Did you use a common one, or did you implement your own strategy?
How do you handle critical regions? Do you...
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I don´t know how your engine is structured, but I would store the vertices and the material in one class. You could start with a super class Face and create subclasseses (BitmapDataFace, ColorFace,...
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Did you cover the unit circle in your trig. class?
http://en.wikipedia.org/wiki/Unit_circle
This link should give you an idea how to achieve this kind of movement.
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Great post! Especially the section "3d modeling software and links" is very useful for me. Hope to get started with Blender soon in order to create my own
models.
I am currently working on a...
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Looks very good, but its very processor intensive.
I am currently developing a terrain renderer too, but I use the Sandy 3D API. I like the way you use the colormap (blue, yellow, green and...
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No, it is possible without a server side script. You can connect to a SQL Server with a socket. Don´t know if it works with AS 1 and AS 2, but in AS 3 you can use binary sockets to open a connection...
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Hi,
I implemented an A* pathfinder with nodes in AS1 two weeks ago. Did not test it much, but I got always the shortest path in my exmaples.
Maybe you can find soemthing useful in my code:
...
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Did you init the array...
add_student = function () {
var gender = _root.gender_text.text;
var Name = _root.name_text.text;
if(gender == "Male") {
var length = _root.boys.length;
...
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6 times per search, really? I remember that you need about log2(N) + 1 searches in the worst case. So in your case N = 456796 that would result in around 20 times per search (in the worst case)...
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That would be great. I am used to the collections availiable in the JAVA API and hate it when I have to write a data structure from scratch in Flash. Actually I could not take any advantage of such a...
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Yeah, that reminds me of my algorithms and datastructure lectures...
A recursive algorithm allocates much more memory than an iterative, so it would be better if you implent it like the following...
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Yeah, you are right. Someone has asked for help and you have helped him. That´s ok. I think you should not take everything so serious...
So the only thing I have talked about is the lost update....
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