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Type: Posts; User: lordofduct
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yep,
I almost always do so, but on a job that is only 2 hours of work or so to complete, I just didn't bother this time round. I was merely just doing it because I had a free 2 hours sitting...
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he's a newb, but still... contracted small job, when work was done said he found something else and was going to try that instead, if that other thing didn't work out he'd come back and pay me for...
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I designed a mp3 shopping cart not to long ago for a company. It's for sell on their site (no montly fee, just a one time fee to purchase it).
With connection with the guy who operates the site...
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it's an autopost from www.Internet.com, a sister site to FlashKit (owned by the same company that owns FlashKit).
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just noting, this job has been resolved. I guess Jeremy hasn't marked it such yet.
So yeah, RESOLVED
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because you're a new member you should supply some way for others to contact you (your pm's aren't turned on until you have a certain number of posts... I think like 5 or something). That or go out...
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Jesus I'm seriously undercharging if 112 quid is a reasonable hourly rate for a competent programmer.
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what are you talking about? Accomplish what?
You keep referring to 'it' as just that 'it'. What is 'it'?
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do you have any ideas for the project?
What is the scale of this project as well?
And the timeline you need it in... urgent is kind of ambiguous.
Check your PMs.
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what do you need from this developer?
You describe what is already made (the "socialengine" part). But what do you need from the flash freelancer???
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just a suggestion... as flash math isn't a subject perse and really just follows the same rules as math math. Go down to your local community center or something. They usually have adult tutors for...
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exponential growth and decay!
It's a generic method used to guess the population of a city depending on some rate of growth/decay and a period of time. You basically decide on the rate of growth...
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what email would that be??? I don't access my hotmail email... ever... it's a spam box. The soul existence of it is for XBOX Live and MSN messenger.
You can email me through my contact link on my...
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I'll take a look at it if you want...
hit me up on AIM or MSN:
lordofduct
lordofduct [at] hotmail [dot] com
respectively
I'm -5 hours from you, so keep that in mind (Florida USA), though...
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you missed a line of code there:
function getPointAtDistance( p1:Point, p2:Point, dis:Number ) : Point
{
//get vector
var x3:Number = p2.x - p1.x;
var y3:Number = p2.y - p1.y;
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oh and if you want it to third, or 4th, or anything like that every interval... just change 2 to the reciprocal of the split you want (note 2 is the reciprocal of halfing)
so thirds would be 3...
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Well your method is actually asymptotic to 41 which means it isn't a logarithm... anyways log would suck because it give negative infinity at 0
What you got there is a very contorted form of f(x)...
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You may want to refine your search down. Mainly because there are two basic forms of this:
Linear Least Squares
Non-Linear Least Squares
the prior being relatively simple and can be found...
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it's just a comparison of one's position as a scalar in comparison to the others.
for instance if you have an object that can exist from 0 to 500... take it's position and divide by the maximum...
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use the matrix
of course you need to know the position of the corner... so find that with respect to the DisplayObject's coordinate space.
Next it's a few steps:
transform the point to the...
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are you trying to put out there you are available for jobs???
You may want to include some information about yourself:
who you are
what you can do (graphics, coding, animating, etc)
some...
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this should be an easy job, shoot me an email at: lordofduct [at] lordofduct [dot] com
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I believe the freelance section rules state there can not be a promise of payment based on proposed possible future income made by the product.
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keep in mind this is the freelance section and you must follow the rules posted for the freelance section
paying gig
some type of details about the job
full list is posted at the top of the...
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