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  1. Replies
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    mobile sim 2g test chips, finger print sensors,...

    mobile sim 2g test chips, finger print sensors, rfid sensors & microphone test chips are in.
    https://board.flashkit.com/board/images/ieimages/2021/01/5.jpg
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    Hello kofa, if nobody wins the game, it says tie...

    Hello kofa, if nobody wins the game, it says tie and resets in 5 seconds, is this what you need?



    var array_A=['A1','A2','A3','A4','A5']

    var array_B=['B1','B2','B3','B4','B5']

    var...
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    inside of the box movieclip you need to put a...

    inside of the box movieclip you need to put a second keyframe with the background you are going to change it to.


    var array_A=['A1','A2','A3','A4','A5']

    var array_B=['B1','B2','B3','B4','B5']...
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    or this v2 might what your asking for post #63...

    or this v2 might what your asking for post #63 better:


    var array_A=['A1','A2','A3','A4','A5']

    var array_B=['B1','B2','B3','B4','B5']

    var array_C=['C1','C2','C3','C4','C5']

    var...
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    this should solve post #61, #62 & #63 when a...

    this should solve post #61, #62 & #63

    when a new game start after a win, the same last player might start, is it ok? , it is random selection still.



    var array_A=['A1','A2','A3','A4','A5']
    ...
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    What swc is saying is basically a good analogy...

    What swc is saying is basically a good analogy for electric cars compared to cars that use gasoline. The driver is for electric cars and is left with a possible conversation that the insurance is...
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    ok the first few lines is how you select the...

    ok the first few lines is how you select the array letter with btn_1, etc.. and line 71 is where it becomes random from selected array selected_array_letter.


    var...
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    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var box_selected=false
    var player_turn=randomBetween(1,2)

    data_field.text= "player "+ player_turn + " start."
    var...
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    what letter should the box say in:...

    what letter should the box say in: box_1.letter._text ? and that is when dragged into?
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    Change .text to ._text or opposite if not working...

    Change .text to ._text or opposite if not working line 103


    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var box_selected=false
    var...
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    ok I fixed post #48, it was ._text for you not...

    ok I fixed post #48, it was ._text for you not .text
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    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var box_selected=false
    var player_turn=randomBetween(1,2)

    data_field._text= "player "+ player_turn + " start."
    var...
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    70
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    1,095

    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var box_selected=false
    var player_turn=randomBetween(1,2)

    data_field.text= "player "+ player_turn + " start."
    var...
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    70
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    1,095

    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var box_selected=false
    var player_turn=randomBetween(1,2)
    data_field.text= "player "+ player_turn + " start."
    var...
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    1,095

    ok. var current_selected=null var...

    ok.



    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var player_turn=randomBetween(1,2)
    data_field.text= "player "+ player_turn + " start."
    var...
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    1,095

    //the calculated ( time_start going down -...

    //the calculated ( time_start going down - time_drag going up ) is traced when the circle is in the box, but I dont see why to subtract this way.

    //the circle time recounts down when redragged...
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    //reset() to reset the game. I put a 5 second...

    //reset() to reset the game. I put a 5 second timer to reset after a win. // setTimeout(reset,5000)



    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var...
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    You need to add a text field to the stage with an...

    You need to add a text field to the stage with an instance name of: data_field


    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var player_turn=randomBetween(1,2)...
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    rename circle instance names to: circle_1_p1...

    rename circle instance names to: circle_1_p1 circle_2_p1 etc..
    new set of other 9 circles instance names to: circle_1_p2 circle_2_p2 etc..


    var current_selected=null
    var drag_mode_enabled=false...
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    if there are multiple combo's that happened, the...

    if there are multiple combo's that happened, the loop will output them all.


    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var...
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    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var circle_array=[circle_1,circle_2,circle_3,circle_4,circle_5,circle_6,circle_7,circle_8,circle_9]
    var...
  22. Replies
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    Not a problem, those are functions I find myself...

    Not a problem, those are functions I find myself using everyday on other projects.
  23. Replies
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    444

    The digitizers are in:...

    The digitizers are in:
    https://board.flashkit.com/board/images/ieimages/2021/01/3.jpg
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    var current_selected=null var...

    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var circle_array=[circle_1,circle_2,circle_3,circle_4,circle_5,circle_6,circle_7,circle_8,circle_9]
    var...
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    sometimes the random selected text will repeat I...

    sometimes the random selected text will repeat I will leave it like that as ok with you?



    var current_selected=null
    var drag_mode_enabled=false
    var box_available=null
    var...
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