A Flash Developer Resource Site

Search:

Type: Posts; User: bit-101

Page 1 of 15 1

Search: Search took 0.10 seconds.

by bit-101
Replies
3
Views
1,484

sure. of course.

sure. of course.

by bit-101
Replies
3
Views
1,484

www.bit-101.com/ffnyc05/ session notes from my...

www.bit-101.com/ffnyc05/

session notes from my Flash Forward presentation in NY last week.

by bit-101
Replies
18
Views
564

the class is at www.bit-101.com/Particle or is...

the class is at www.bit-101.com/Particle

or is it Particles?

by bit-101
Replies
18
Views
564

the force is with you.

the force is with you.

by bit-101
Replies
12
Views
1,672

nope
6. Thread: sin() cos() lookup tables how

by bit-101
Replies
12
Views
1,672

Math.PI is a constant. it is always 3.14.... 180...

Math.PI is a constant. it is always 3.14....
180 is a constant. it is always 180.
when Flash compiles your movie, it sees Math.PI/180 and calculates it and inserts that number into the swf. the...
7. Thread: sin() cos() lookup tables how

by bit-101
Replies
12
Views
1,672

there are many factors. if you are actually using...

there are many factors. if you are actually using trig functions on degrees, and only whole number degrees, you can make a table like so:

table = new Array();
for (i=0; i<10000; i++) {...
8. Thread: sin() cos() lookup tables how

by bit-101
Replies
12
Views
1,672

just for additional info, it has pretty much been...

just for additional info, it has pretty much been demonstrated that lookup tables are far less efficient than just using the math function in Flash. The math functions in Flash are pretty fast and...

by bit-101
Replies
14
Views
1,064

the magazine is cool. some great articles in...

the magazine is cool. some great articles in there. i learned a lot.
i don't mind paying a few bucks to learn stuff.
if you want to pay money for criticism, send me some cash and i'll gladly...

by bit-101
Replies
2
Views
680

sometimes i even stop in here personally. it's...

sometimes i even stop in here personally.

it's kind of funny to me that people would be studying my files to learn about vector fields, since i don't know the first thing about them. i just saw...
11. Thread: Most Unique Asteroids Game ever.

by bit-101
Replies
4
Views
617

Most Unique Asteroids Game ever.

www.flashextensibility.com/files/other/IDEAsteroids.zip

Flash MX 2004 only.
Play Asteroids right in a fla in the IDE!

by bit-101
Replies
4
Views
1,123

very nice. thanks!

very nice. thanks!

by bit-101
Replies
4
Views
1,123

it could be converted relatively easily. nothing...

it could be converted relatively easily. nothing there that couldn't be done in AS1. Go for it, just give me a little credit if you do it.
i started working on a 3d particle class.

by bit-101
Replies
4
Views
1,123

chain class

if you are using mx 2004, you might find this useful:
www.bit-101.com/Chain

also, while I'm at it,
www.bit-101.com/Particles
15. Thread: bit-101.com - Flash Experiments

by bit-101
Replies
20
Views
1,919

thanks.

by bit-101
Replies
5
Views
789

no offense, but if you don't know the answers to...

no offense, but if you don't know the answers to all those the day before the presentation, you are screwed. and you'd be better off hitting the books hard than posting the questions on a flash...

by bit-101
Replies
21
Views
3,276

9.99746975

by bit-101
Replies
16
Views
2,026

ok, finally worked it out. that first code is...

ok, finally worked it out. that first code is awesome. after about 3 pages of sketches, i realized what it is doing, and it is quite sweet. i will be using that. far simpler than what i have used.
...

by bit-101
Replies
16
Views
2,026

just gave that first code yet another look. seems...

just gave that first code yet another look. seems to work out, oddly enough. i gotta work it over a bit to be sure. seems like it's omitting several factors... :confused:

by bit-101
Replies
16
Views
2,026

actually, the more i look at it, i think it is...

actually, the more i look at it, i think it is too simple. when you subtract vector2 from vector1, and then use the result as the speed of both balls after collision, it results in both balls having...

by bit-101
Replies
16
Views
2,026

that's nice code. simpler than i have been using...

that's nice code. simpler than i have been using for the same purpose. to elaborate on the sticky problem, upon collision, the balls are overlapping. you then adjust their velocities so they will...

by bit-101
Replies
1
Views
372

blob

new component i just made today.
drag the blob component onto the stage, set parameters and run.

www.bit-101.com/components/Blob_01.fla

plan to add live preview and custom interface soon.
any...
23. Thread: need a 3D code

by bit-101
Replies
4
Views
887

if you keep using getProperty and setProperty,...

if you keep using getProperty and setProperty, women will not want to have sex with you.

by bit-101
Replies
21
Views
3,276

my point was that they ARE two different things,...

my point was that they ARE two different things, even though they appear the same at the outset.

by bit-101
Replies
21
Views
3,276

the bullet one is interesting. it demonstrates...

the bullet one is interesting. it demonstrates the general theory of relativity. from the shooter's viewpoint. the bullet would be travelling away from him, at the speed of a bullet. from a...
Results 1 to 25 of 371
Page 1 of 15 1

 » Home » Movies » Tutorials » Submissions » Board » Links » Reviews » Feedback » Gallery » Fonts » The Lounge » Sound Loops » Sound FX » About FK » Sitemap