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Type: Posts; User: Fusion_Kaster
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hmm thanks but still not quite..
only works in one direction
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Hey Guys,
not quite.. when i say my movie resizes, it IS resizing proportionately, but i want it to stay the EXACT size i built it, and have just have the edges of my flash (outside the actual...
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Heya,
i have a swf with thumbnails that scroll vertically, and larger images that scroll horizontally. i would like to play my movie at actual size, but still allow the thumbnails strip and the...
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Heya,
on (release) {
if (fscommand("fullscreen") == true) {
fscommand("fullscreen", "false");
} else {
fscommand("fullscreen", "true");
}
}
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yep i can see those could be useful, but in general it seems that doing anything even slightly non-conventional with buttons is harder than it needs to be.
i wonder why buttons can't be named...
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like if i want to trigger a MC on the UP button state - to call attention to it when the user moves their mouse in a certain area..
normally i would define an area that the mouse would trigger,...
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the path itself isn't the issue..
let's say i have..
MC1
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MC2
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button
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MC3
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yeah thats the way i normally reference MCs, but it seems that if there's a button on the root, or nested within, there's NO WAY to get past it in terms of affecting a MC any deeper.
FK
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Howdy,
so is it possible?
one of my button states is a MC that i want to be able to control. but since you can't name a button, how do i get to that MC to be able to tell it what to do?
ta...
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OMG the _parent thing worked thank you!
i'm sure i tried that before, and also i can't figure why it would work considering the mouseevent action is on the same level (_root) as the MC it's...
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Heya,
_root.show.gotoAndStop(1);
_root.zoom_info_2.gotoAndPlay(13);
these are 2 examples that work fine when they're played in their own swf by itself.. the MCs 'show' & 'zoom_info_2' are on...
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Morning *wave*
i have a butterfly, and i'm duplicating the MC so i have several butterflies floating randomly across the stage. i want to have a hittest so when a butterfly collides with another...
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Heya,
i can loadMovie, putting an external swf to replace a MC on stage, but even tho both the swf & the MC are exactly the same size, the loaded swf always puts its top left corner right in the...
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i think you have to embed the font of dynamic text before you can alter it's alpha.
FK
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put the text inside a movie clip.. be sure the font is embedded, and make the movie clip property MC._visible = 0;
i think.
FK
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on (press, release) {
// scroll up
results._y -= 5;
}
<results> is the name of my movie clip. when you press and release the button MC, it moves <results> up 5 pixels from its last...
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you won't even need any actionscript for this;
on the first frame, load your dynamic text into your text field (which is inside a movie clip)..
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loadVariables ("textfile.txt",...
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excellent! i'm glad it all came together.
that was just a theory too not a practice so it's good luck for both of us that it worked.
cheers ;)
FK
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try putting the hittest on a small invisible MC, that will sit inside your draggable MC. take the hittest off your main MCs. you'll never see it when the movie runs but you should be able to define...
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hate when that happens.
try -- window/panel sets/default layout
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Hi,
you can get some web space at www.geocities.com or just do a search for free web hosting.
the only thing your audience will need to view your work is a web browser and the flash plugin...
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Hey hey,
i'm filling a text field with variables from an external text file, but i dont know how much text there will be. is there a way increase the height of the text field depending on a known...
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originally amiga, then sega genesis, then PC.
anyway, i'm trying to simulate a certain aspect of that game engine..
2 ships are onscreen at any one time with a top-down view; when the 2 ships...
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not as native images, tho i hear flash 6 can do that.
fake it by putting each image in it's own swf and loading it as a level. exactly the same end result, just a bit of extra work.
FK
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hmm if you send me your flash i'll take a lookey..
paul@imago.com.au
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