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Type: Posts; User: RangrJay
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I started creating a tank shooter game, a loooooong time ago. I never finished it, but i did get the tank shooting in a 360 degree manner, and made a 3d clip of a car flipping (made it in Swift 3D)...
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I've seen some stuff based one what you want, but it was used in 3D physics, which is pretty high up on the guru scale. And from what i've seen, it was used in rotations and what not that didn't...
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could you give us some more details? Like what is it doing? How is it embedded? etc
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Are you perfoming a fadeIn, fadeOut tween one time on each MC? if so, then try this.
//Put in your actions layer
var counter:Number = 0;
import mx.transitions.Tween;
import...
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while i didn't look at the fla, a quick suggestion, did you create an eventListener? if not you should, that way when one of those keys are pressed they'll fire their event.
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Above pretty much nailed it, its all about organization and ease of use.
For instance in one of my recent projects I created a layout based on a vBNS cloud, with a lot of MCs. In this case, I...
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what will happen is when that method is called, it'll start that first tween. Then onMotionFinished() it will set off the second method to fade it in.
As for the 3 second timer deal, you got two...
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So something dumb was causing this big mess. I have been calling all my funct staticly, instead of creating a new object in my project. That's what I did, and it works fine.
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I see what your saying, but that doesn't really address my problem. The problem is within the static function. If I set the function to just
public function ShrinkNetwork(mc:MovieClip,...
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that is definitely possible, but looking at your code, I would do it a bit differently (resizing the box that is).
put the following code in your action layer, not on the object.
import...
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**Error** C:\LOCATION\ihsCode.as: Line 18: Instance variables cannot be accessed in static functions.
var newX:Number = GetNewX(mcArray[i]);
This is the error I'm getting. And I'm not...
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on(release)
{
_root.gotoAndStop("Scene 3", 1);
}
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name your buttons. then in your AS
stop();
buttonName.onRelease = function():Void
{
gotoAndPlay(4);
}
//and etc for the rest of your buttons.
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first off, some advice, you don't want to use more then one scene for a website. it just makes things too complicated. Second any preloader for a SWF will work. Third, you got to make sure you...
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did you think to try
myClip.onEnterFrame = function():Void
{
var myNewVar:String = "maybe this will work";
delete myClip.onEnterFrame;
}
//I have programmed in Flash in a while, but there...
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nextFrame(); is used to advance the timeline one frame regardless of the event in the frame. If you have a tween, it will only play that first frame. (prevFrame(); reverses it).
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how would you take a back button in an html doc, and point it to a certain keyframe in a flash project??
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the easiest way is prolly javascript.
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could you post your fla....if your doing what i'm thinking, you don't need any more then 2 or 3 keyframes, and the effect will all be done in AS.
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what are the names of your arrays? and how are they defined?
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the ';' after your strict data type for your function doesn't belong, put an open brace '{'
simple mistake, easy to miss
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ok, i quickly made a dropdown for you so you can see how it was done...and a side note, for your variables, make sure they are all one word, with no symbols or special characters (except the dot and...
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ok, my components are a bit different, I use flash 8. i haven't used mx 2004 in a long time and had to reinstall a trial version. but the components were responding correctly, there's probably a...
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are you using flash mx2004 or flash 8?
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ok, a couple more questions, each movie is already preset with a fade in action?? well, with the way you have it set now, it will probably just straight replace that, that's because you loading the...
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