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Type: Posts; User: jwzumwalt
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I teach a high school animation class and have done several 3dfa tutorials (about 5). 3dfa is making such broad changes that each revision breaks my previous tutorials. My class has become pretty...
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My attempt to show a score is causing the keyboard to stop responding. I have provided a simple example. The program allows the pong "paddle to be moved left or right with the arrow keys until I add...
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The above should read.... Sorry!
count++;
fld_score.text = int(count/20);
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OK! I got it working.
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script "When Movie starts"
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script "On every frame"
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One of the things I tried from an example I found was...
var count = int;
var big_numbers:TextFormat = new TextFormat();
big_numbers.size = 12;
big_numbers.bold = true;
big_numbers.font =...
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I am interested in showing large incrementing numbers. I actually need to show a number that decrements each second, but I am not interested in the details at this time. Here is what I have found...
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I teach a high school animation class and have done several 3dfa tutorials (about 5). 3dfa is making such broad changes that each revision breaks my previous tutorials. My class has become pretty...
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Ok, that makes since. I will play with it. I belive I was inadvertantly using everything as one event! Ugg!
Thanks, JZ
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Are concurrent multiple text/image paths possible?
For example, I would like to do a class project that has "planets" orbiting at different speeds around the "Sun". Is it possible to have more...
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What is your definition of "time limit exemption"?
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I am using 3dfa to teach a high school class. I have been asked several times for a help document so that my advanced students can learn other things independently. (Lets face it... the help menus...
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Thanks!
1) After reading your explanation, I noticed that the "Play" action says play OR *RESUME*. Now I understand.
2) For the "hit any key", something like this maybe? (how do I specify a...
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How do I respond to *ANY* key press?
I want to go from scene 1 to scene 2 after -any- key is pressed.
I looked at the Asteroids & Crusader "Start" buttons and was puzzled. For example the...
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Well I pretty much finished my lunar lander game and was about to make it publicly available. But, when I used the html and swf "save" button the result was substantially mismatched from the look and...
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This is what I tried, I'm sure I have made a basic mistake. I commented out the script line to see if it was working properly, but it is not. Perhaps you would not mind taking a quick look at it?
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I used "Big Text" to create an element called "TheEnd", then used the "Show" tool to add a transition.
How do I call it from a script?
I tried "Show.TheEnd();" etc.
Should I have used...
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My wish list...
Printable help & syntax files :-)
(As a bare minimum, at least a html version of the documentation)
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For my lander sim I would like to place a few planets and 100 stars randomly in the sky. How do I get the graphics commands to work
I tried things like
new drawCircle(200,200,50);
new...
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Haaaa... No I did not do any of the above!!!
Well, now I know...
Here is the latest version of lunar lander - it's starting to get fleshed out.
All thats lacking is score, landing pad...
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Thanks to everyone that helped with the lunar lander sim.
Included is my final solution for a basic lunar lander. Here are some things I learned.
For reasons that I can not explain I could not...
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To be brief, I did not include my attempt to use that too :-)
i.e lander.velocity_y += 5;
or lander.velocity.y = 5;
Since "relative_acceleration.y" = 50 works for the keyboard instruction, I...
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Thanks for the help.
I see your point... However when I use velocity.y or x then I loose the relative thrust feature.
Oh, well! It's starting to look like I will have to do some modest...
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I have started a very simple lunar lander simulator. For some reason the y-axis friction is not working... Any ideas?
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