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  1. Replies
    15
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    2,020

    some quotation are misplaced : cant hardly see...

    some quotation are misplaced : cant hardly see the pics...but the idea and shots look pretty good
  2. Replies
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    2,143

    gee super moderator !!! .. i mean : super do u...

    gee super moderator !!! .. i mean : super

    do u moderate the moderators too or something like that...

    now i know what i wann be when grown up...a super boosting moderator
  3. Replies
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    856

    http://www.crealogo.com/frames.html

    http://www.crealogo.com/frames.html
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    333

    http://www.teamchman.com/kom/muta/muta.html 43...

    http://www.teamchman.com/kom/muta/muta.html

    43 MB...but nice



    [Edited by WhoNeedsFlashAnyway on 09-23-2002 at 11:35 AM]
  5. Replies
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    274

    i like the blue effect for the sky...its just...

    i like the blue effect for the sky...its just amazing...we can really feel those guys working out there...
  6. Replies
    4
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    331

    plain html but more serious than CNN : ...

    plain html but more serious than CNN :

    http://www.whatreallyhappened.com/
  7. Replies
    9
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    612

    Maybe its easier if i give u the code : ...

    Maybe its easier if i give u the code :


    plateform = p01

    HeightofPlateform = plateform._y - ((hero._height/2) + (plateform._height/2))
    LeftPositionPlateform = plateform._x - (plateform._width...
  8. Replies
    2
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    551

    if (this.hitTest(_root.a)) { } else if...

    if (this.hitTest(_root.a)) {
    } else if (this.hitTest(_root.b))

    bla bla bla
  9. Replies
    11
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    898

    whatever sound format u'll imput, flash will...

    whatever sound format u'll imput, flash will mpthrize it.

    whats the link to ur thread fellow
  10. Replies
    9
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    612

    - mommy ! nobody wanna play along - thats cause...

    - mommy ! nobody wanna play along
    - thats cause u've been a bad boy my sweety
    - ... but... ?
    - don't bother people, honey, they got work to do...



    - ...mmmmh !
  11. Replies
    2
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    433

    strange question...but what the heck... just...

    strange question...but what the heck...

    just import a png of the arrow-cursor, with transparency (just printscreen it)

    convert it into a MC (F8)
    name the instance "cursor" (with no quotemarks)...
  12. Replies
    11
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    898

    ok... ...just gonna throw myself from a...

    ok...

    ...just gonna throw myself from a bridge...

    AAAAyyyyyyyyyyAAAAAAAAAAAhhh !
  13. its possible but that code will kill ur cpu -...

    its possible but that code will kill ur cpu - think of it before wasting ur precious life
  14. Replies
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    582

    duplicate ur symbol and edit it to modify it (all...

    duplicate ur symbol and edit it to modify it (all this with right button mouse over ur symbol)
  15. Replies
    11
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    898

    well u don'y have to re-import them into ur...

    well u don'y have to re-import them into ur original fla : just name the new sound file like the old swf in ur root directory, replace it, the loadmovie function will do the rest

    but maybe i'm bad...
  16. Replies
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    898

    why dont u just put them into mcs and use the ...

    why dont u just put them into mcs and use the

    MCSOUND01.gotoAndPlay (1)

    ...or did I miss the point again :D
  17. Replies
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    741

    gee... could this be the begin of a big...

    gee...

    could this be the begin of a big friendship ?

    bidimidibidiiii :D


    meanwhile the Diamond guy found his solution and fly away to Caracas...
  18. Replies
    7
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    741

    sure Ivo - i didnt' say ur way was wrong, but i...

    sure Ivo - i didnt' say ur way was wrong, but i guess he will compress his gfx till they suck and still get 500 Kb

    remember the "645 KB" part ?

    anyway both method could be wrong depending on...
  19. Replies
    1
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    487

    why dont u just check where the guy click and...

    why dont u just check where the guy click and move ur scaled pic so the right zone is on screen
  20. Replies
    11
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    898

    get ur sound into a swf and use the holly...

    get ur sound into a swf and use the holly loadmovie function (read less - think more :D)
  21. well roughly : 1) stardrag ur slider 2)if...

    well roughly :

    1) stardrag ur slider
    2)if (mouse._x > 100) { FRAME += 1; gotoAndPlay (FRAME)}
    3) make a routine for that "if" to include the screen limits
  22. Replies
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    well i guess if he has lot of bitmaps its because...

    well i guess if he has lot of bitmaps its because he needs them..:D

    so better use the loadmovie function...depends on what he's building...

    what r u building, pal ?
  23. Replies
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    612

    1) whats the code line to check the frame/s rate...

    1) whats the code line to check the frame/s rate for a game (its a platform and i got it all on 2 frames

    2) i'm building a platform game avoiding any hitTest (dont like it...). to make it short,...
  24. Replies
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    450

    http://board.flashkit.com/board/showthread.php?thr...

    http://board.flashkit.com/board/showthread.php?threadid=365710

    may this help...
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    584

    well lil prob here, i'm building an array...

    well lil prob here,

    i'm building an array filled with the numbers between 1 and 20

    on frame 1, i got this :

    Notes= [0];
    A = 20

    on frame 2, i got :
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