A Flash Developer Resource Site

Search:

Type: Posts; User: axcho

Page 1 of 5 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    15
    Views
    2,805

    I would advise against selling your source code,...

    I would advise against selling your source code, but then again I don't have much experience with such things.

    In general it's not done, though. I know of some cases where it has turned out badly...
  2. Flixel (http://flixel.org/) is great. I love it....

    Flixel is great. I love it. It just makes game programming feel so much more fluent, for me.

    Flixel: "I feel like my brain is settling into the cockpit of a fighter plane that I always knew how to...
  3. Thank you! :)

    Thank you! :)
  4. [Link]: Where to Start with AS3, FlashDevelop and Flixel

    I've been working on a guide to getting started with game programming with AS3, based on my experiences switching over from AS2 earlier this year.

    I found that FlashDevelop and Flixel are perfect...
  5. Replies
    49
    Views
    155,644

    Sticky: There's a great set of introductory tutorials on...

    There's a great set of introductory tutorials on Making Games in ActionScript 3 using FlashDevelop at prototyprally. That's where I got started.

    And of course there's Flixel, the free AS3 game...
  6. Replies
    5
    Views
    2,102

    Thank you, that helps. I will compare my options....

    Thank you, that helps. I will compare my options. :)
  7. Replies
    5
    Views
    2,102

    Hmm, I'm afraid it's more complicated than...

    Hmm, I'm afraid it's more complicated than that... I appreciate the reply though.

    Basically if (n0.m == 0) then I want to set (n1.w = n2.w = 0) and (n0.w = 1). Is that possible to do in a simpler...
  8. Replies
    5
    Views
    2,102

    Any suggestions? I'm using AS2, Flash Player 8....

    Any suggestions? I'm using AS2, Flash Player 8. Thanks.
  9. Replies
    5
    Views
    2,102

    Help condensing nested if blocks

    I am writing a particle physics engine, and I have a fairly verbose section of code to calculate relative masses when there are massless particles involved. It seems like it should be reducible down...
  10. Replies
    7
    Views
    2,179

    The easiest path would probably be to use...

    The easiest path would probably be to use Nonoba's free multiplayer API.
  11. Replies
    49
    Views
    6,837

    Great thread, I'm really glad to have found it....

    Great thread, I'm really glad to have found it. :)

    After my last game, I've realized that adding texture to surfaces instead of simply using a solid color is an easy way to make a game seem more...
  12. Replies
    3
    Views
    2,573

    Oh, well there are functions for adding stem...

    Oh, well there are functions for adding stem segments, branch segments, leaves, and curly bits to an existing structure, and I just sort of do them in a certain order to get the overall shape of a...
  13. Thread: Spring Rain

    by axcho
    Replies
    3
    Views
    1,832

    Yes, that's also my main problem with it, that...

    Yes, that's also my main problem with it, that the plants look too artificial and uniform. I'd like to figure out a way to make it more natural, maybe with some controlled randomness using a bunch of...
  14. Replies
    3
    Views
    2,573

    [DEMO] Spring Rain

    I just posted about this in the Art forum, but I thought it might be of interest to those doing Flash physics as well.

    Spring Rain

    It's what I call an Environment Sketch, which is just a simple...
  15. Replies
    21
    Views
    7,864

    Wow, that's scary. I'd love to see the source...

    Wow, that's scary. I'd love to see the source code sometime. :)
  16. Thread: Spring Rain

    by axcho
    Replies
    3
    Views
    1,832

    Spring Rain

    Here's some procedural art for you all: Spring Rain

    All coded in AS2. :) Background, plants, all procedurally generated and different every time.

    I call it an Environment Sketch. It's an...
  17. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    I've been gone for a while, sorry for the delay....

    I've been gone for a while, sorry for the delay.

    You're probably right that it's a dead project. Oh well. Maybe some other time.

    I didn't mean to say that you don't like good design - I just...
  18. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    Oh, I didn't mean to imply that blur filters...

    Oh, I didn't mean to imply that blur filters cannot generate complexity. That's a pretty cool example, thanks for posting it. I'll study the code.

    Are you interested in answering my other...
  19. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    Okay, I can see how trigonometry would be useful....

    Okay, I can see how trigonometry would be useful. I guess it's easier to use spatial kinds of mathematics like trig or CA to make a visualization than it would be to use the kinds based around symbol...
  20. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    Yes, I hadn't exactly been looking very hard, and...

    Yes, I hadn't exactly been looking very hard, and the link you posted is nice, it's pretty similar. I could point out differences but really, there's a lot of stuff out there, and I need to just...
  21. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    Thanks for the links. I'll investigate them more...

    Thanks for the links. I'll investigate them more thoroughly once I have time.

    I'm not quite sure what you mean when you say I "have missed A LOT of things done with flash." I'm sure there is a lot...
  22. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    The city thing is not something I made (it was...

    The city thing is not something I made (it was made by IvoryDrive). What I meant to say is that I am interested in using procedural techniques to create standalone artistic pieces, possibly...
  23. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    It sounds like you are pretty disappointed that...

    It sounds like you are pretty disappointed that no one has joined yet. I am afraid that by using a loaded phrase like "lame excuses" however, you are making it even less likely for people to decide...
  24. Thread: Digital Art

    by axcho
    Replies
    16
    Views
    7,824

    I am very interested in procedural art stuff in...

    I am very interested in procedural art stuff in Flash, but in a different direction than what you are proposing. I don't know how to do the sort of effects that you linked to, unfortunately, and I...
  25. Replies
    6
    Views
    6,874

    Thanks. So, dot products, you say? All I remember...

    Thanks. So, dot products, you say? All I remember is that you get them by multiplying two vectors together to get a scalar. I guess I'll have to do some research then. :)
Results 1 to 25 of 114
Page 1 of 5 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center