Search:
Type: Posts; User: ferdymania
Search:
Search took 0.15 seconds.
-
very impressive andre.
i got 13-20 fps on a 900 duron cpu, i have seen the raycasting done before.. i cant remember whose it was .. maybe strille..
it was sorta dark and had walls LOL..
3D is so...
-
Here is my php script for loading .obj files//
http://video-animation.com/flash3d_002.shtml
steve
-
hey matey.
i havent seen the last 2.. very very impressive..
you really are the man..
that mundine character is a wannabe.
how about a 3d surfer on a 3d wave - 6 foot and tubing ..
great stuff...
-
hiya i am just writing a course on Actionscript programming basics..
it is only half way through and its first draft..
is it easy to understand.?
are the examples useful ?
any other feedback...
-
hi iggy
i think the problem is that you have gone past the z value of
-focalLength...
once you go beyond -focalLength, z goes the other way...
sorta like going inside out on itself...
how to...
-
hi lord
dont know if this is what you mean..
but senocular has written this tute about 3d shading/fog
http://www.kirupa.com/developer/actionscript/shading.htm
it is part of a brilliant series...
-
hi jerry
i think this should do it..
http://www.plasmaphysics.org.uk/programs/coll3d_cpp.htm
steve
-
thanks mate,
i have been reading my 3d book re sphere to sphere collisions
and i am lost.. lMAO
now you got me going..
steve
-
thanks jerry
but down under , we are going into autumn..
but it is still quite warm and balmy..
i have got a 3d book(3d Computer Graphics by alan Watt)
that i have to look up regarding
sphere...
-
try here
http://www.euclideanspace.com/physics/dynamics/collision/
and here
http://www.flashkit.com/movies/3D/3D_Billa-Jrgen_B-9168/index.php?chk=no
-
hi jerry
i havent got to collisions yet..
here is the wis flash class library..
http://members.shaw.ca/flashprogramming/wisASLibrary/wis/index.html
there is an intersect3d class..
i will...
-
here is the method for getting the angle..
its in java
//mine
/*
public double getAimAngle()
{
if(aiming)
{
-
hi jerrycrypt :-)
we did a billiards game in java at college..
i will try and dig it out for you..
it was very hard for me at the time i remember..
probably still is..
steve
-
hi o
3 minutes 6 seconds.. 19520 rays
i got a slow old 900 amd duron..
but congratulations... no simple thing you have done there
especially to get the specular lighting... that is very...
-
hi o
i had a look for it but couldnt find it..
post the url when it is up..
congratulations mate..
steve
-
lightwave is very excellent.
if you can get it for $400 go for it..
it is extremely powerful
both in animation and modelling..
its a professional package..
and its been around for years
steve
-
aha !!
i see .. said the blind man...
thanks musicman.. once more to the rescue ..
cheers mate..
-
here is a rotation xyz method.. in a matrix class
// rotation matrixes XYZ
// xyz rotation matrix;
public function...
-
i have a buddy who wants to load a 3dStudio .3ds file into flash.
i have written a php script which parses .obj 3d text files..
and i manually cut and paste the parsed code into my .fla
would...
-
hiya
have a look at my php .obj 3d file importer..
.obj is a text file
there is also a .asc text file.. similar to .obj...
http://www.video-animation.com/flash3d_002.shtml
there may be xml...
-
aha... good thingking 99
of course..
back to the grindstone...
-
hi ross
your terrain sounds great and i will certainly use your ideas..
i havent even thought about how to implement LOD...
the lighting calcs can be used in the same loop to calculate
backface...
-
Here is the classes and responsibilities
Vector3D
--------
Store Coordinates
Able to do Vector maths , + - * /
Matrix
------
Hold Matrix data
-
me and milo have been testing linked lists and he has just
written a method for using arrays by pushing and popping..
the linked lists are 50% faster than conventional arrays..
and milo's arrays...
-
and here are my
----------
use cases
-----------
+ Import Model Data
- Assign the Vertices to a pointsList Data Structure ,
- assign Faces to a faceList, normals?, colours?
- use...
|
Click Here to Expand Forum to Full Width
|