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Type: Posts; User: Razovsuki

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  1. Replies
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    Thanks! I knew it was not possible directly,...

    Thanks!

    I knew it was not possible directly, what a shame! X(

    Thanks for your workaround suggestion though. I'll see what I can do with that.
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    Vector as function default parameter

    Hi everyone.

    Does anyone know what is the syntax to use for a function's default parameter when it's a Vector?
    You can easily create a default value for an int or Number or even an Array, but...
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    Thanks for your answer cancerinform. Actually,...

    Thanks for your answer cancerinform.
    Actually, this is not what I need and I figured out how to just do that myself last night!
    It was actually very very easy... I don't know why I kept thinking it...
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    Acceleration, the right way?

    Hey everyone,

    I've been trying to create a new class of vehicle and simulate a somewhat realistic acceleration/velocity relationship and behavior but with no success.
    At least, I can't figure out...
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    Hmmm... ok, that was simple... T.T Thanks...

    Hmmm... ok, that was simple... T.T

    Thanks again for the help!

    Actually, I used a new array for the blurfilter because I wanted it to be applied every frame and have this "trail fading away"...
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    draw method: what I am missing?!

    Hi,

    I'm trying to do a blurry trail effect, just to get the feel of how it's done, and although it's a fairly simple example, it doesn't work.
    What am I missing here ?

    Here's the code:

    ...
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    Okay, I see. It makes sense indeed :) I think...

    Okay, I see. It makes sense indeed :)
    I think I'm going to try something with Bitmap then, it seems a lot more powerful and easier to manage too.

    Thanks for pointing me the way 5TonsOfFlax!
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    Thanks for your reply 5TonsOfFlax. So in your...

    Thanks for your reply 5TonsOfFlax.

    So in your opinion, it seems better to take the particles' generation out of the class of the object that is generating them?

    It would certainly be easier,...
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    Yet another smoke trail... methodology?

    Hi everyone,

    I'm still fairly new to ActionScript 3 and while I'm trying to write as "clean" code as possible (creating various custom classes instead of everything in the document class for...
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