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Thanks for the answer.
Still not working somehow. I don't exaclty know why. I think i'll dive into AMFPHP then.
Thanks again.
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Hello there,
I'm coping with a problem which drives me mad. For days, I am searching for a solution to display XML data in Flash which has been sent from PHP. To understand why I all want this,...
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Hi spacemonkey,
Thanks for your time, but I fixed it myself. I forgot about an array filling itself and I never deleted it.
Thanks!
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Thanks for your answer!
It works fine, however it doesnt solve my problem. I disposed my bitmap images and also removed my sprites when I don't need them anymore (atleast I think I did) but...
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I'm making use of the site www.sitemasters.be. Although it's all written in my main language, I guess everybody else can make a little use of it.
Thanks for sharing Fulton :)
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Thanks for answering. I found myself a good website to understand and learn. Thanks for thinking :)
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Hi Flashers,
Im creating a game, and its working out pretty well. I just encountered a little problem. I have a timer in my game which creates every 5 seconds an new instance of a class and adds...
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Hello all,
I want to learn PHP but I don't know where to start. I have experience with ActionScript 3 so the basics will be not that hard to pick up (loops, switch, if/else etc). Im not sure if...
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Hello,
What is the best way to make objects bounce of a certain field? I made a little game where objects appear and walk over the stage. They can't leave the stage, but they shouldn't touch the...
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Anyone :(? I just need to figure out how to use the wii controller as the current mouse, like MouseY and MouseX.
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You want to delete your missiles on Click, am I right? In the mouseClick function, you can use e.currentTarget. You can't use it outside the function.
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This means the object itself. So when you are having a MovieClip, and you are inside the MovieClip, you can call it by using this. In the "root" of your application, this means the program itself.
...
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missile.addEventListener(MouseEvent.CLICK, deleteMissileOnClick);
private function deleteMissileOnClick(e:MouseEvent):void
{
e.currentTarget.visible = false;
//or any tween.
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Hey all,
I posted earlier here about AS3 and Kinect: For the people who read about it, I didn't manage to do it yet since I am time short, so I choose for something else and that is connecting my...
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That explains it! So yes thats what I meant. Thanks again.
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Thanks for your answer.
Ok to explain the reason why I wanted to know this is because of this part of code:
private function itemRollOutHandler(e:MouseEvent):void
{
var...
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Hi there,
The other day I was thinking how to access local variables in more than one function in the same class. As example, we take a custom class called "Fields". My point is that I don't want...
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This is damn awesome, thanks alot. I'll try my best to create something cool and post it perhaps, if you are interested.
Many thanks again.
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Accelerometer is close to what I mean. I want the user to make movements in front of the PC while running the application. The application is a school project and I came up with the idea to let the...
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Hello there,
I was wondering if it is possible to use motion sensoring with flash, or if it is possible on the PC yet?
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Makes sense.
Ill try my best. Thank you for the explanations and time :)
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But the next time it creates the object it could have been called right?
So how can I make sure it stops dragging when the mouse is up?
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Ok it is getting clearer now. Now you mention bubbling: does that mean that when you call an enterframe, it "bubbles" because it keeps going in checking frames?
Btw I removed the stage part in my...
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What do you mean by anywhere exactly?
But when putting it on an object it will only trigger when the object is activated right?
But the most important thing is to remove the listener so it...
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