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Type: Posts; User: Eldiran
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Hey guys,
I'm having extreme difficulty coming up with an effective preloader for an FLV that I want to load from an http address. I want the movie to load in full before playing, so that it...
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Just a hunch,
but I believe you might need to have an object you're referencing with your parameters. For example, the "_ymouse" should probably "_root._ymouse" and the "_y" should be "this._y",...
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Hey! It's been a long time since I was here. I've got a bit of a problem I'm trying to troubleshoot. I'm stumped, so here's the deal:
I have a .swf that rotates through dynamically loaded...
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Thank you very very much! That totally solved my problem. These are the most useful flash forums I know, thanks to people like you and alillm.
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Hey everyone. I've been beating myself up over this for a bit now, and the internet isn't being very helpful so far... I've reached a difficult point in my tile-based turn-based strategery game. ...
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Now that's a pretty game. I, too, was thrown off by the controls, though. Also, the "How to Play" and "Play" buttons would show up if I rolled over them on any screen (well, at least the map and...
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Nice, interesting game. I agree with Alluvian and ImprisonedPride, however; the paddle should remain rotated even when it moves, and there should be a way to lose, such as when the ball passes the...
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Everything works fine for me as well, running OS X 10.3.9, Safari 1.3.2.
Unlikely though it'd seem, perhaps none of those macs have the latest Flash player installed?
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Pretty cool. A way to see how many more hits you can take would be nice, though. ...at least, I didn't notice it if there was one.
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Nice game. The explosions are still a bit on the loud side, though. You may want to consider limiting the 'screen shake' to just when the character is hit, not when enemies are struck/missiles are...
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That's quite a fun game. While I don't have anything too insightful to add, I did notice a bug or two; frequently when your hero is attacking a specific enemy, and is commanded to do something else,...
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The simplest method of achieving that, to my knowledge, would be to use the Tween class. If you're unfamiliar with it, then there's an excellent tutorial on it here:...
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I haven't exactly grasped what you're trying to accomplish here, but I have noticed that your "if(_root.foundation1_MC=true)" should be "if(_root.foundation1_MC==true)", or it won't work.
EDIT:...
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Out of boredom I spent a little time toying with this, and eventually came up with this.
onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x += charspeed;
while...
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Thank you very much! This appears to be exactly the code I need. Though admittedly I still have to struggle through the tangled mess of tweens and dynamic loading I've assembled. I'll see if I can...
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Thank you! That works. Though admittedly I'm still having problems; the loaded .swfs consist entirely of scripted tweens of externally loaded images. I'm realizing that it's not adequate to have a...
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Hey all.
I have a host .swf which loads 4 smaller .swf files at startup. These files play and loop indefinitely. They're each loaded into different movie clip instances, so that I can add...
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Well, excuuuuse me, princess. :p
Honestly, I've just been using set() because I found it whilst combing through the built-in ActionScript index. ...Now I know what all those people who use...
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Not exacty sure what's goin' on, here, but I think what you want is
set ("A" + B, 123);
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Ah, I see. I tried it out and I got the same error; apparently Number() can't be on the left side of an equation... it works if you type it this way, however.
_root.score = Number(_root.score) + 1;
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Could you please abstain from making so many different topics? You already posed this question in a post in your other thread.
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You probably have to define _root.score as a Number; it seems to be interpreting it as a string.
Try
Number(_root.score) += 1;
instead.
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Thanks, but I'm using 10.3.9... and I'm merely trying to expand it. It keeps telling me that there's an error... and I've tried expanding it on two different computers.
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You could also label the images numerically (i.e. 1.jpg, 2.jpg, 3.jpg) and have flash load 'variable + ".jpg"' or something of that sort. You would have to check if the load was successful, and if...
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My guess would be that it's not reading 'targe-1' correctly... probably interpreting it as targe minus one. Not sure, though.
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