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Type: Posts; User: Master64
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Hoi
well you can't save txt file on other ppls computer but you can use flash cookies(SO)
http://www.macromedia.com/support/flash/action_scripts/local_shared_object/index.html
;)
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Hoi
1)
load you welcome movie in 2
loadMovieNum("welcome.swf", 2);
and just load the services.swf in 1 and then
unloadMovieNum(2);
2)
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oh and you might have to put some thing before the [
like _root["obstacle1" + i]
or this["obstacle1" + i]
that counts for the laser also
;)
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Hoi
you code look fine
one mistake is , should be ;
for(i=0; i<50; i++){
;)
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hoi
here is basic snake
this.SnakeLength = 5;// the Length of the snake
// -----------the key Listener---------------
myListener = new Object();
myListener.onKeyDown = function() {
if...
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on(press){//this is an on handler
fscommand("quit");
}
;)
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Well
i don't think that is possible but i am not sure
you could fullscreen it and put in you own X button with
fscommand("quit");
to close the window
;)
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Hoi
on (release) {
loadMovie("somethin.swf", "_root.targetMC");
_root.onEnterFrame = function(){
if (_root.targetMC.getBytesLoaded()>= _root.targetMC.getBytesTotal() &&...
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Hoi
_root.attachMovie("theLinkageName","myMc",1)
and to set linkage you right click the mc in the library.
in the popup menu you click on Linkage...
Check the check box Export for...
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ok
but the function does work with you?
well then its my computer :rolleyes:
thanks for you help
:D :rolleyes:
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sorry but i don't get it:confused:
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Hoi
well i have a blank movie wiht no thing in it just this on the first frame
Array.prototype.findAndRemove = function(toRemove) {
this =...
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Hoi
that was one of the fisrt thing i checked becaues i am always messing up there
:D
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Hoi
your right but that function should just work as it is:p
thanks:D
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Hoi
this has me jumping :rolleyes:
i got this from http://proto.layer51.com/d.aspx?f=749
but its not working
Array.prototype.findAndRemove = function(toRemove) {
this =...
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Hoi
its not very short but is works
removeElements = function (array, element) {
for (i=0; i<array.length; i++) {
if (array[i] == element) {
array.splice(i, 1);
i--
}
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oops
you wanted it to paint on press
this.paint.onMouseMove = function() {
this._x = this._parent._xmouse;
this._y = this._parent._ymouse;
if (this.painting) {
this.i++;...
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Hoi
here is a nice start
this.paint.onMouseMove = function() {
this._x = this._parent._xmouse;
this._y = this._parent._ymouse;
this.i++;
this.duplicateMovieClip("paint"+this.i,...
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Hoi
1) the two can do the same things but i like to use the taget one better but that is just me
2) something like this
mc.onRelease = mc.onReleaseOutside = function(){
this.stopDrag()...
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Hoi
here
// in the frame
stopAllSounds();
track1 = new Sound();
track1.loadSound("music.mp3", true);
track1.start(0, 0);
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Well what did it trace?
can you post the fla
;)
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Hoi
here
tip: try to keep you script simple it will get complicated by its self
;)
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