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  1. Replies
    2
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    812

    Yeah

    Yeah
  2. Replies
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    1,239

    Hoi well you can't save txt file on other ppls...

    Hoi

    well you can't save txt file on other ppls computer but you can use flash cookies(SO)
    http://www.macromedia.com/support/flash/action_scripts/local_shared_object/index.html


    ;)
  3. Replies
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    752

    Hoi thanks :o

    Hoi

    thanks :o
  4. Replies
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    491

    Hoi 1) load you welcome movie in 2...

    Hoi

    1)
    load you welcome movie in 2
    loadMovieNum("welcome.swf", 2);

    and just load the services.swf in 1 and then
    unloadMovieNum(2);

    2)
  5. Replies
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    oh and you might have to put some thing before...

    oh and you might have to put some thing before the [

    like _root["obstacle1" + i]
    or this["obstacle1" + i]

    that counts for the laser also

    ;)
  6. Replies
    3
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    526

    Hoi you code look fine one mistake is ,...

    Hoi

    you code look fine
    one mistake is , should be ;

    for(i=0; i<50; i++){


    ;)
  7. Replies
    3
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    588

    hoi here is basic snake this.SnakeLength =...

    hoi

    here is basic snake

    this.SnakeLength = 5;// the Length of the snake
    // -----------the key Listener---------------
    myListener = new Object();
    myListener.onKeyDown = function() {
    if...
  8. Replies
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    870

    on(press){//this is an on handler...

    on(press){//this is an on handler
    fscommand("quit");
    }


    ;)
  9. Replies
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    Well i don't think that is possible but i am...

    Well

    i don't think that is possible but i am not sure

    you could fullscreen it and put in you own X button with
    fscommand("quit");
    to close the window

    ;)
  10. Hoi on (release) {...

    Hoi


    on (release) {
    loadMovie("somethin.swf", "_root.targetMC");
    _root.onEnterFrame = function(){
    if (_root.targetMC.getBytesLoaded()>= _root.targetMC.getBytesTotal() &&...
  11. Replies
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    384

    Hoi ...

    Hoi


    _root.attachMovie("theLinkageName","myMc",1)


    and to set linkage you right click the mc in the library.
    in the popup menu you click on Linkage...
    Check the check box Export for...
  12. ok but the function does work with you? ...

    ok

    but the function does work with you?

    well then its my computer :rolleyes:

    thanks for you help


    :D :rolleyes:
  13. sorry but i don't get it:confused:

    sorry but i don't get it:confused:
  14. Hoi well i have a blank movie wiht no thing in...

    Hoi

    well i have a blank movie wiht no thing in it just this on the first frame

    Array.prototype.findAndRemove = function(toRemove) {
    this =...
  15. no :( :D

    no

    :(



    :D
  16. Hoi that was one of the fisrt thing i checked...

    Hoi

    that was one of the fisrt thing i checked becaues i am always messing up there

    :D
  17. Hoi your right but that function should just...

    Hoi

    your right but that function should just work as it is:p

    thanks:D
  18. Well there is Prototypes and Array in the Q

    Hoi

    this has me jumping :rolleyes:

    i got this from http://proto.layer51.com/d.aspx?f=749

    but its not working

    Array.prototype.findAndRemove = function(toRemove) {
    this =...
  19. Replies
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    392

    Hoi its not very short but is works ...

    Hoi

    its not very short but is works

    removeElements = function (array, element) {
    for (i=0; i<array.length; i++) {
    if (array[i] == element) {
    array.splice(i, 1);
    i--
    }
  20. Thread: Brush Action

    by Master64
    Replies
    3
    Views
    405

    oops you wanted it to paint on press ...

    oops

    you wanted it to paint on press

    this.paint.onMouseMove = function() {
    this._x = this._parent._xmouse;
    this._y = this._parent._ymouse;
    if (this.painting) {
    this.i++;...
  21. Thread: Brush Action

    by Master64
    Replies
    3
    Views
    405

    Hoi here is a nice start ...

    Hoi


    here is a nice start

    this.paint.onMouseMove = function() {
    this._x = this._parent._xmouse;
    this._y = this._parent._ymouse;
    this.i++;
    this.duplicateMovieClip("paint"+this.i,...
  22. Replies
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    431

    Hoi 1) the two can do the same things but i...

    Hoi

    1) the two can do the same things but i like to use the taget one better but that is just me

    2) something like this

    mc.onRelease = mc.onReleaseOutside = function(){
    this.stopDrag()...
  23. Thread: Sound Help

    by Master64
    Replies
    8
    Views
    475

    Hoi here // in the frame...

    Hoi


    here

    // in the frame
    stopAllSounds();
    track1 = new Sound();
    track1.loadSound("music.mp3", true);
    track1.start(0, 0);
  24. Thread: Sound Help

    by Master64
    Replies
    8
    Views
    475

    Well what did it trace? can you post the fla ...

    Well what did it trace?

    can you post the fla

    ;)
  25. Replies
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    Hoi here tip: try to keep you script...

    Hoi

    here

    tip: try to keep you script simple it will get complicated by its self

    ;)
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