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Type: Posts; User: shipstern
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// ends of line segment.
var ax,ay,az;
var bx,by,bz;
// point
var px,py,pz;
var ab = Math.sqrt( (bx-ax)*(bx-ax) + (by-ay)*(by-ay) + (bz-az)*(bz-az) );
var bp = Math.sqrt( (px-bx)*(px-bx)...
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Hi Jake,
What sort of integrator and collision detection are you using. Are you talking 3D with 6 DOF or only 2D?
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Yes on second thought your right I was over thinking it.
Just use an inefficient r-tree some SAT and Flash 9... I am sure you will have no problems getting things in your engine to break apart or...
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Even a few dozen 3D polygons with attenuated lighting, 6DOF, a basic midpoint integrator, separating axis theorem for collision detection will crush the flash player. Let alone blowing things apart....
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Hi,
Here is a globe that I found on Flash Kit many many moons ago. I have adopted it in many ways and think that it may help with your problem. It is a very simple concept that is easy to extend.
...
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I can't open your .fla (my old Flash IDE).
Can you publish a .swf and post it, so I can get a visual?
Here is an example of the sort of thing I am playing with.
...
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Hi,
Here are a few old examples I did with early versions of the API. I am a couple of versions ahead of this now.
Transposing the code to AS2 or AS3 would be a BIG job as there are a few...
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This could help.
Not sure if it does dynamic image loading though.
http://ericlin2.tripod.com/cube/cube2004t.html
I have a 3D API that has what you want and more but not in AS2, still in AS1...
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Yes I have been watching the development of Paper Vision.
That was one of the reasons I suggested that AS3 could be an area to look into.
It is good to see that there is a team bringing some...
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Most probably a good idea that you have opted for the old skew Movie Clip standard, improved kerning of the text should eliminate some of the problems when mapping to your curved surface.
I don't...
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Hi,
Tried link to your implementation ... but I am on a razor sharp 49 kps dial-up connection so after 5 minutes and no end in site I bailed.
Coding a renderer to render text on a ring is no...
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Is there a method to calculated a clients download speed using php. I would like to use the information to redirect users based on available bandwidth.
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I have spent sometime building a 3D real-time VR (6DOF) API for Flash.
The tools are there for the data base. However rendering your scene maybe beyond Flash.
The ability for the user to move...
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Hope it helps. Just let me know if you need any advice using it in your set-up. Or would like to add something to it ... like simple lighting or back-face culling.
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Looks like the code got knocked around a bit in the transfer so here it is in a text file
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Hi,
Here is a simple VR set-up
Here is an example of it uploaded
http://www.trump.net.au/members/shipstern/simpleVR/example3D.html
And here is the code. I am sure you will have a number of...
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There is really no difference in the code if it is transforming 4 or 400 points, no more or less complex. In the end you can use it to transform as many or as few points/vertices as you wish.
Will...
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Hi,
That will make things easier.
I will put something together for you and advise how you can plug it into your code. You will have to give me a couple of days as tomorrow I will be busy with...
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Hi again,
I must ask at this point "how far do you want to go??". Is this just a quick project you want up and running or are you more interested in learning and implementing a more complete VR...
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Hi,
I don't tend to use a matrix class ... only when I really have to ... to keep things orderly ... or I am developing in a new area and doing lots of debugging. In general I prefer to handle the...
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Hi Boombanguk,
Yes matrices can seem complex but they are not really that bad. Once explained in a way you can understand they are easy to use.
If you would like to have a full VR camera etc...
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Ok I just thought of an easy way to solve your question.
Your 3D square is a plane in space and it has a vector pointing out from its face which is normal to the plane of the face. All you have to...
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That code would seem to be for transforming your 3D points from World Space to View Space and then to 2D screen cords.
It seems that your 3D square is centered around the World Space origin and...
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Hi
What you want to do is move your 3D square out along an axis of it's orientation , in your case this would be along the 3D squares (object space) z axis.
How you code this up depends on how...
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