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Type: Posts; User: hijkee
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Have a look at this example. It should explain what your looking for:3d menu
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Thank you so much Moagrius for picking up on my errors! Your solution works perfectly :-)
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Enable HTML in the dynamic text field:
TextField.htmlText
then in the urls.txt file simply add common HTML code
<html><A href="www.lala.com">www.lala.com</A>,<A...
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The forum is the best educator ;-)
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This is the file attached. :p
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on an empty keyframe in the movie that does not contain actionscript add this:
#include "your_AS_FileName.as"
Keep the .as file and the .swf in the same directory. hope this helps.
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thanks for the quick reply... unfortunatly. that didn't do it. If you got a minute I've attached a simple example. Thanks again :)
external_color.zip
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I am trying to set the color of a given MC by getting an RGB variable defined in an external .txt file. The RBG variable loads (verified through trace) but it does not update the color. IN this...
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It is possible with Flash 7.
Here's a great tutorial on how to do this:
Right Click Tutorial
;)
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'Sigh'.... why do I kill myself over these little things... Thanks for pointing out the error of my ways :D
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pellepiano has explained this in this post:dynamic gallery It should be an excellent start for you. It can be a fairly complicated .fla if your not use to actionScript.
:)
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wow... I am not sure how you could edit the component to add actionScript to the different button states. The only way that I know to have both the graphical effect you want and all the...
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if I am loading external data how would i write
_root.viewer["info" + i].text = this.["info" + i];
Flash does not like the
this.["info" + i];
Expected a field name after '.' operator.
...
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Well... You wouldn't use the component. You would create your button like I did in the example. You would tell flash to do whatever it was that you want the button to do in the MC.onRelease...
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You could just do it with an onRelease function:
on frame 1 (your buttons instance name is up)
stop()
up.onRelease = function() {
play()
}
on frame 2 (your buttons instance name is down)
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Whew... Thanks guys.. I think I need to get some sleep.. I'm getting sloopy ;)
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There are Two MC's that make up this button. The Black one and the Blue one. The black one is under the Blue one. The blue one is just fading its _alpha on rollover. This is done with actionScript....
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I'm just trying to move 10 MC's _y by 10 px. I thought I could just use this:
for (var i = 1; i < 11; ++i) {
_root.My_MC[i]_y = i * 10
}
Where I have one My_MC1 on the Stage
any ideas...
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Unbelievable... I was working with a for loop and could not get it to work.... I forgot to use quotes on bx.. LOL
Thanks for the response :D
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Hi!
Instead of:
myColor = Math.round( Math.random()*0xFFFFFF );
myColoredObject = new Color (_root.bx1);
myColoredObject.setRGB(myColor);
repeated 100 times for the 100 MC's
_root.bx1,...
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OK... This should be an easy one. How do I code for a grab and grabbing cursor? Is this available in MX?
Thanks
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Im not sure if it's the standard practice or not. I think working with the code gives you more flexability than working with MC's on the stage. So, I am working towards everything being created...
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Thanks You Two! :)
The floor Method seems to work very well.
Problem solved :p
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I'm loading a random .jpg. All works well, but I don't have a 0.jpg. Other code within the file will not permit me to create a 0.jpg. Can I exclude the number 0 somehow?
Here's what I'm using for...
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