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  1. Thread: Masking issue.

    by Jomiq
    Replies
    3
    Views
    453

    Ah, never mind, I figured it out myself. Thanks...

    Ah, never mind, I figured it out myself.
    Thanks dude, it's been a great help!
  2. Thread: Masking issue.

    by Jomiq
    Replies
    3
    Views
    453

    Hey, thanks! I'm glad somone seems to know. But...

    Hey, thanks! I'm glad somone seems to know.
    But what does that mean? Really, how do I do that?

    Cheers
  3. Thread: Masking issue.

    by Jomiq
    Replies
    3
    Views
    453

    Masking issue.

    Hello! I've got this problem, and it would be very nice if somone could give it a thought:

    I'm doing a gallery function for my upcomming portfolio site.
    The main idea is that it should be quite...
  4. Replies
    1
    Views
    446

    Why does actionscripting run so slow?

    Hi. I've got a problem. For some reason the actionscript panel is taking a ridicoulously long time to respond. I strike a key and there's this huge delay until a character pops up on the screen....
  5. Replies
    2
    Views
    372

    Ah, dammit! I forgot the holy prototype! ...

    Ah, dammit!
    I forgot the holy prototype!

    Cheers mate :cool:
    thanks
  6. Replies
    2
    Views
    372

    Movie clip subclasses question

    Hi. I'm writing a MC subclass using somewhat the following technique:


    _global.myDomain = new Object();

    myDomain.myClass = function (){
    this.someProperty = this.arguments.someProperty;...
  7. Replies
    5
    Views
    1,171

    thanks for the tips. i wrote some kind of a...

    thanks for the tips. i wrote some kind of a matrice multiplication routine and came up with this (se attatched file)

    my problem is that the more one rotates this box, the more twisted it gets.......
  8. Thread: Gravity

    by Jomiq
    Replies
    7
    Views
    1,690

    well... what is the gravity effect?

    well... what is the gravity effect?
  9. Thread: Z-Buffering

    by Jomiq
    Replies
    1
    Views
    1,163

    I don't know any algorithms, but i guess a...

    I don't know any algorithms, but i guess a z-buffert would consist mainly on two things:

    1. a device to determine wether a surface is facing towards the beholder. surfaces facing away are not...
  10. Replies
    5
    Views
    1,171

    hey thanks alot! yeah, I know it's a bit...

    hey thanks alot!
    yeah, I know it's a bit confusing, to be honest, I don't think i really get it myself yet... I'm just testing my ideas. as I said, if somone find anything wrong (and there must...
  11. Replies
    5
    Views
    1,171

    More 3D maths... matrices in flash..

    Hi! I'm new here, but I'd guess this is the proper place to ask this:

    I am experimenting with 3D in flash, and i've written a simple 3D engine that supports moving the eye point at a fixed...
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