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Type: Posts; User: ilike2
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Have you imported the tween class?
import fl.transitions.Tween;
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Firstly, you need to move the square code into sprite containers. Then use the swapChildren() method to swap the z-index of the containers. More info on the swapChildren() here.
//1st Square...
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Here is some code to get you started.
//Array to hold message days
var dayMessages:Array = new Array();
dayMessages[0] = 'This is Sunday message';
dayMessages[1] = 'This is Monday message';...
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Try using this code. It will disable any interaction with the movie clip.
ball_mc.mouseEnabled = false;
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You need to set random numbers to the the x and y properties. eg
yourMovieClip.x = Math.random() * stage.stageWidth;
yourMovieClip.y = Math.random() * stage.stageHeight;
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Use a For loop, like this
function callJS(e:MouseEvent):void
{
e.target.filters = [clickShadow];
for (var i:uint = 0; i < list.length; i++)
{
if (e.target == list[i])
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This is another solution.
var list:Array = [Pic1_btn, Pic2_btn, Pic3_btn];
var defaultShadow:DropShadowFilter = new DropShadowFilter(5, 45, 0x000000, 0.6, 16, 16);
var...
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Sorry, I typed it out quickly. If possible can you please upload a simple FLA example?
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Your nearly there, try this.
var list:Array = [Pic1_10_btn, Pic1_11_btn,Pic1_12_btn];
var overShadow:DropShadowFilter = new DropShadowFilter();
defaultShadow.color = 0x000000;...
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You need to specify the hour in the Date class like this.
Eg.
var year:Number = 2013;
var month:Number = 1;
var day:Number = 3;
var hour:Number = 8;
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Can you post up your code?
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what is the file size of your swf file?
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Try this.
yourClickTagInstanceName.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
yourClickTagInstanceName.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
function...
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Delete the following lines of code and create four movie clips with the respective instances names: holder, block1, block2 and block3.
var holder:Sprite = new Sprite();
var block1:Sprite = new...
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Can you please clarify exactly what you want?
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try using "_blank" to open in a new window instead of using "_self"
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Try this link to get you started: http://www.gotoandlearn.com/play.php?id=131
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Try using Greensock's throwprops plugin.
http://www.greensock.com/throwprops/
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Error1009 means your trying to access something that isn't instantiated yet. Make sure your movie clips all have instance names.
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Unfortunately, not possible.
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html
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Try tracing out the currentFrame and check if you see any numbers.
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I've previously had problems exporting to .mov files as well. I fix it by manually setting the stop exporting time. Try this.
In the 'QuickTime Export Settings' click the 'After time elapsed'...
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It depends. Can you clarify what you are trying to achieve?
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Use the gotoAndPlay() method. This will play the movie clip on the next timeline iteration.
For example,
MC.gotoAndPlay(2);
If you are currently using the play() method to start the...
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Try something like this. Put the code in your first frame and add your sound code as shown.
var played:Boolean = false;
if(!played){
played = true;
//add your sound code here
}
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