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Type: Posts; User: rhodesbe
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If you specified to keep a drawing history when you create a GraffitiCanvas instance, then you can use the various public properties to manage that history.
Refer to the online documentation:...
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Version 2.5 is out. I've added two new tools:
Fill Bucket Tool
Text Tool
With the addition of the text tool comes an object layer in the library. This will be expanded in the future to...
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I've updated this library to version 1.2. The big new feature is transparency support for all the tool.
http://www.nocircleno.com/graffiti/
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Made a Quick Experiment creating funky imagery using 3D planes.
[Flash Player 10 required]
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I have just updated the Graffiti Drawing Library adding:
Line and Shape Tools
Resizable Canvas
Event notification of History Level change.
Flood Fill Access
Get color at point on Canvas
...
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I've just released a new creative commons library. The Graffiti AS3 Bitmap Drawing Library is designed for developers to easily integrate drawing functionality into their ActionScript 3 application....
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Great, but if you ever need to use Dynamic or Input textfield then use what I said above.
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You should use the TextField.text property to set and read the text of a Textfield. The variable really is just a relic of old flash.
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You need to embed your font in any dynamic/input textfield if you want a layer mask to show your text. If you don't want to embed the font then you can use actionscript to assign a mask to a...
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That is interesting. I'm not sure if you saw my post from Friday, but I didn't get any performance increase with something simple I had done. What are you using to draw the particles?
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This seems like a bummer, but I'm sure the more I develop with it the performance increases will make themselves apparent. It sounded like the next version of the player may final use hardware...
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Sure, but some of the applications I've built can be very processor heavy and I want the whole thing to be able to push more objects on the screen. I'm working on apps for myself and don't mind...
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I'm not sure if anyone else has been playing around with the new Flash 9 Public Alpha, but I've been messing with it a bit. I was hoping to see the performance increases I have been reading about so...
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I'm not sure if anyone else is interested, but I've started playing with the new alpha and Actionscript 3 and would like a place to discuss, discover and share. I wasn't sure where to place this...
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Buttons can't be used as masks. You can only use MovieClips, Graphics or a vector shape.
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These are older, but maybe they would help.
Flash Pano
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var color_str:String = "#FF0000";
var numberColor:Number = Number(String("0x" + color_str.substring(1, color_str.length)));
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Ok physics is cool right? But not on a website used this way. By the time the blocked stop bouncing, I hand my mouse on the close browser button. The big problem with people trying to develop...
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I just finsihed my newest gernerative art tool. I thought I'd share.
View Glyph Trash
Thanks,
Ben
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The 8.5 player download doesn't replace the player used when you test a movie from within flash. This has always been a seperate download in the past. I don't expect there will be a 8.5/9 version...
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This problem seems to be fixed in the new 8.5/9 flash player.
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You have to use the draw method for a bitmapData object to make a copy of a MovieClip/Textfield. You can only use the linkID on bitmaps in your library with the loadBitmap method.
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1) No
2) It is a seperate format to create swf (flash) projects
3) No 3D support
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on(release) {
var randomIndex:Number = Math.floor(Math.random()*3);
switch(randomIndex) {
case 0:
_root.eck.jimmye._visible = false ;
...
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