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  1. Replies
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    Have you tried your getURL earlier on the...

    Have you tried your getURL earlier on the timeline?
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    First you have... ... if (_width == 709) {...

    First you have...

    ...
    if (_width == 709) {
    _root.container.loadMovie(_root.imageke);
    filesize = container.getBytesTotal();
    loaded = container.getBytesLoaded();
    if (mybytesloaded ==...
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    To insert a new scene: under Insert->Scene. Next...

    To insert a new scene: under Insert->Scene. Next under Window hit Scene, which will open up the scene panel. Drag you new created scene on the top position over all your other scene(s). Done!
    ...
  4. From movie clips, never target a scene name, but...

    From movie clips, never target a scene name, but label the targeted frame in the targeted scene, add _level0 to your path and target the labeled frame:

    on(release){...
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    Attach your .fla in MX only format.

    Attach your .fla in MX only format.
  6. Thread: quick q

    by sharedobject
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    http://www.flashkit.com/board/showthread.php?threa...

    http://www.flashkit.com/board/showthread.php?threadid=603475
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    Try: window.opener.close(); In a onLoad...

    Try:

    window.opener.close();

    In a onLoad event in your popup's html.
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    Try this:...

    Try this: http://www.flashkit.com/board/showthread.php?threadid=591514
  9. From FAQ#19 here:...

    From FAQ#19 here: http://www.flashkit.com/board/showthread.php?threadid=299918

    Long form animation
    There seems to be a problem where long form animation, more than 1000 frames, and sound drift...
  10. It should work in the same MC assuming you have...

    It should work in the same MC assuming you have embedded the font in the textfield.

    ...But then the textfield will scale with the barMC.
  11. Replies
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    Have you tried your getURL earlier on the...

    Have you tried your getURL earlier on the timeline?
  12. Use unloadMovieNum(1); on your other buttons. ...

    Use unloadMovieNum(1); on your other buttons.

    For example:


    on (release) {
    // Movieclip GotoAndPlay Behavior
    unloadMovieNum(1);
    this._parent.gotoAndPlay("16");
    // End Behavior
  13. on(release){...

    on(release){
    _level0.gotoAndPlay(_level0._currentframe+200);
    }
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    http://www.flashkit.com/search.php?cat=movies&per=...

    http://www.flashkit.com/search.php?cat=movies&per=10&page=1&field=Description&term=smoke
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    Once you've created your .swf and happy with it,...

    Once you've created your .swf and happy with it, go under File->Publish Settings->HTML tab. It the Publish button. This will output an .html with the same name as your .swf and .fla, in the same...
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    An .html is just a simple holder in which your...

    An .html is just a simple holder in which your Flash movie (.swf) is embedded. You must upload the .swf along with your .html on your server.
    Give us a link to this .html on freewebs.
  17. Replies
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    Here's one way of doing it. Named your instances...

    Here's one way of doing it. Named your instances (holder and the buttons) and inseted all the code on frame 69.
  18. You would want to load your external movie in...

    You would want to load your external movie in another main movie, in a container clip, or on another level of the Flash player...

    Container clip: http://www.kirupa.com/developer/mx/loading.htm
    ...
  19. Replies
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    Not too sure about MX2004, but the default in...

    Not too sure about MX2004, but the default in dynamic textfields is that the font isn't embedded, thus aliased. You have to embed the font so that it's antialiased. Hit the Character tab in the...
  20. delete this.onEnterFrame;

    delete this.onEnterFrame;
  21. Yes!

    Yes!
  22. You need to upload both.

    You need to upload both.
  23. Replies
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    Could be the preloader, if you have one, or your...

    Could be the preloader, if you have one, or your browser's settings.
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    http://www.macromedia.com/support/flash/ts/documen...

    http://www.macromedia.com/support/flash/ts/documents/wmode.htm
  25. Simple target the instance name of the container...

    Simple target the instance name of the container clip that the other swf is in. Add _level0.

    on(release){
    _level0.other_container_mc.gotoAndStop(X);
    // text code
    }
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