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Type: Posts; User: seegy87
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If you were to send it in, I would do a few things first.
I would divide the number in bytes by 1000 (or 1024 if you are picky), to get a nicer number and then round it off. (Who really wants to...
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you need to put that code in the actions of a movieclip...
i always make a separate movieclip called actions and put all mu actions in there... then i can use onClipEvent's.
So just find a...
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no, i mean how have you named it??
In the properties panel have you got the name in the variable box, or the instance name box?
You need to have it in the instance name box....
So....
...
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with the textboxes, are they
a) dynamic (can't see you doing that wrong)
b) named with an instance rather than a variable (instance same as word before ".text"...
i.e. _root.word.text =...
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Forget About this...
I was doing ahitTest() with the car on itself, so it was always colliding with itself in effect.
I have now got round this problem and everything seems ok.
Sorry to bother...
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I am currently producing a racing game where you create a course then race it...
I have a perfectly good working version, but i have the same set of code on each of my 3 cars (to control them etc). ...
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i don't know if i kept track of this conversation, but here is some help.. (Someone mentioned the fact that they needed help knowing how to correct their code...)
$_GET['name']; //this would...
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make a rectangle, but make it really thin without borders. Then do your usual gradient fills with that.
You need to open your mind :D
(i think thats what you need to do....)
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i don't know if it will work in flash, but in html it does..
My only idea is to set the properties of the textbox to html reading (or whatever it is) and then put <pre>tab goes here</pre> in the...
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i'm not sure what you're trying to do, but it won't unload because the if() is not happening because the condition is not being met.
shouldn't it be.
if(_root.nextmovie == 0)???
the variable...
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i want to make a "clay pigeon" fly through the air in my latest game. The trouble i'm having is applying a curved path to it. I'm trying to implement graphs (from maths) that use;
y = x*x
to...
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just go to the bottom and where it says;
frame rate [12] fps
change it to;
frame rate [25] fps
or what ever.
that will speed up the movie, because more frames are gone through per...
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the load bar loaded up on every single picture i went on. It seemed to work fine.
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you could do a series of...:
on(press){
this._visible = false;
_root.inventory.gun._visible = true;
}
that would however mean that it would not appear at the top of the inventory, just at...
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there was nothing wrong with it when i went on.
It looks good though, so keep up the good work.
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If the text box is set to "html on" then you can put this where you want the line break <br />.
But i think this might work. Just put this at the break point (where you want it returning) /n...
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can you not just do.
startDrag(stick in parameters here)..
don't the parameters declare a imaginary box that the movie cannot be dragged out of??
They are optional and hardly ever used, but i...
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WOW!!!
I've just been on your site and i think its GREAT.
The fade in/out is really great, and i love the pictures. The pictures look really good with that effect i feel.
Job well done!!
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Ahhh.
I just thought of a way within seconds of pressing "post" :typical:
Well, you could have both your images (or however many you want) placed on the timeline.
...
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I suppose you need to make it so that the alpha goes to zero, then back upto 100.
You could make it so that when the alpha is zero the picture changes.
That could be done with some simple...
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simple solution:
Just keep the preloader to one frame, but have another layer called logo.
Don't put any graphics on the _root timeline, but instead make a new movieclip and place your spinning...
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You can use the "bezier" function. That feature creates nice curves. On the toolbar just look for a kind of pen nib and then select it and use it.
I'm not sure exactly how it works and i can't...
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I have just finished making my little game, but i have a problem with the scoring.
Basically the game is a horse racing game (you know the type at the seaside where you bet on a horse to win and...
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thank you. I tried something like that, but not like that. thank you!!
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Yeah, thats right, but to make it vanish when you click on another button (i think thats your problem??), you have to put this on the other button...
_level0.heart=""
That will make the dynamic...
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