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  1. Replies
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    Hi all Woohooo!! I have finally got another...

    Hi all

    Woohooo!! I have finally got another Flash job to do. Anyways the game I have been asked to make is a side scrolling game where a character basically runs along picking up bonuses and...
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    Re: flash 5 twb game

    Hi there

    re.loading - I am making a similar game now. With the help of the guys on this forum you are in good hands.

    I haven't done much yet - just toying with some ideas for characters.
    ...
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    Yeah - I will post the code once I have tidied it...

    Yeah - I will post the code once I have tidied it up - it may be good to write a tutorial as I tidy it up - there are loads of hastily done bits of code at 3 in the morning. I have finally got my...
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    Hi all I have just finished my first Flash 5...

    Hi all

    I have just finished my first Flash 5 game - a rip off of Pacman. Anyway - if anyone would care to play it, and let me know of any bugs, recomendations for improvements, etc, please let me...
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    Nice 1 - Thanks for testing it Mad Sci :) ...

    Nice 1 - Thanks for testing it Mad Sci :)

    Preloader - hehe - I don't know how to make one of those - yet!

    Do you think a preloader is necessary for 59k?


    Thanks to all who have helped me in...
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    Bug Fix!

    Thanks FlashCat

    Well - I think I have fixed the bug by reprogramming a major part of the game - what a nightmare!

    Anyway I have just finished this so I am not 100% sure it is fixed - let me...
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    The way I do the tunnel is I have extended the...

    The way I do the tunnel is I have extended the grid data by 3 extra columns on either side - hence the movement of baddies and pacman should work the same as when pacman is within the main game area....
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    Baddies Reappearing

    Thanks for the Feedback guys

    I am not sure how to deal with the reappearance of baddies - currently they reappear after 10 seconds - they always reappear in their original starting positions....
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    Cheers for the suggestions Mad Sci :) I have...

    Cheers for the suggestions Mad Sci :)

    I have implemented 2 of the 3. I haven't worked out yet how to make the baddies run away from Pacman - too tired to do it now (wow! 6 in morning).

    Anyway -...
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    Thanks bangers that looks like the business - It...

    Thanks bangers that looks like the business - It arrived just at the right time :)

    On a similar note - I am having problems with a timer related problem.

    Basically when Pacman eats a monster, I...
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    Send me your fla and I'll have a look if you want...

    Send me your fla and I'll have a look if you want

    p.steven@btinternet.com
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    Hi Guys Phase 1 of my game is nearly finished...

    Hi Guys

    Phase 1 of my game is nearly finished - I just seem to be stuck on what seems a really simple thing.

    When "Pacman" collides with a monster, I remove all the remaining monsters instantly...
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    Hi there illumin8d1 My wall clips don't have...

    Hi there illumin8d1

    My wall clips don't have any action script - infact the maze is just one graphic. What I have done is create an array to store the contents of each grid square. Then if Pacman...
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    Thanks I thought of doing that - the only...

    Thanks

    I thought of doing that - the only problem is that I have all the code controlling Pacman on an on enterFrame clip event attached to the Pacman movie clip. Therefore if I duplicate him, I...
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    Hi all I am making a game - similar to Pacman....

    Hi all

    I am making a game - similar to Pacman. There is a maze populated with little dots that Pacman picks up as he wanders round.

    Anyway I have noticed that the dots seem to be on a higher...
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    Hi there Nice idea Banger - yeah I would love...

    Hi there

    Nice idea Banger - yeah I would love a copy when you have finished it :)

    That solves a problem I have just encountered in that I want to have more than one timer at once. So with your...
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    Thanks Unfortunately I am running the game...

    Thanks

    Unfortunately I am running the game loop just over one frame. I have come up with a working solution for now. When the pacman eats a powerup I call a custom function called
    start_Timer
    ...
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    Fixed the sticking!

    http://www.thegamesfactory.f2s.com/Biganimal/Pacman.htm

    Just go here and look at latest version - saves me flooding this thread with announcements everytime I make a tiny step forward.

    Paul
    ...
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    Yet another version :)

    Ok - Its AI time.

    I have decide to give each of my 4 monsters a different personality as follows:

    Shy - Will always move in the opposite direction from "Pac"
    Blind - Random movement ignoring...
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    New Version

    Not sure whats changed since last version - but I have been doing something for the last 2 hours so it must be different :)

    Anyway it seems real quiet on this forum today - I am getting no answers...
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    Hi all Ok - if u don't already know from my...

    Hi all

    Ok - if u don't already know from my hundreds of questions on this forum, I am making a pacman game.

    Anyway, there are 4 special power ups that the "Pacman" can pick up. If he picks up...
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    Hi there Just getting to grips with Flash 5 as...

    Hi there

    Just getting to grips with Flash 5 as I write a pacman type game. Anyway I have 4 monsters in my game and Pacman. All 5 of these objects have very similar behaviours and properties but...
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    AI - oops forgot about that!

    Hi there

    Dammit I forgot about the monster AI - at the moment they move completely randomly taking no notice of "Pacmans" position. I tried a few days ago to do create some sort of chasing action...
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    Wow! I read the manual

    Hi there

    Forget about the sound question - I actually read the manual and sussed it out (still a few sound problems though).

    Anyway I have just uploaded the latest version - can people let me...
  25. Playing same sound simultaneously?

    Hi there

    I have just noticed that when it calls the statement

    eat_pill.start();

    a second time before the previously called one has finished playing, it continues playing the first one and...
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