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  1. Replies
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    put up a .fla, i'll see whats the problem

    put up a .fla, i'll see whats the problem
  2. Replies
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    I would suggest changing the code to set a...

    I would suggest changing the code to set a variable ie:

    _root.output_box = s2[r]+s;

    would become

    _root.returned_name = s2[r]+s;

    Then in the frame that the text will appear, put
  3. Replies
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    I think you have to define the text in it as html...

    I think you have to define the text in it as html Text



    theTextBox.htmlText = "<b>HTML</b>";
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    on(press){ this.onEnterFrame = function(){...

    on(press){
    this.onEnterFrame = function(){
    variable ++;
    }
    }
    on(release){
    delete this.onEnterFrame;
    }
  5. Replies
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    You're just going to want to make arrays of...

    You're just going to want to make arrays of possible prefix names for each letter

    then just take the input text, and return a new name


    /* Code to put on the frame */
    //These are defined...
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    Bitmaps will be faster, what you should do is...

    Bitmaps will be faster, what you should do is export as .png with a transparent background, i think that would be the easiest way to get rid of any borders, without overflowing on memory
  7. Thread: Help plz

    by Phlook
    Replies
    5
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    562

    Just read through the errors yourself.. if it's...

    Just read through the errors yourself.. if it's not within the clipEvent handler, it means that you didnt put the brackets in the right places,

    It even tells you which lines have the errors, so...
  8. Replies
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    actually, i checked in flash, and Int seems to...

    actually, i checked in flash, and Int seems to work..



    a = '1';
    b = '2';
    trace("int(): "+(int(a)+int(b)));
    trace("Number(): "+(Number(a)+Number(b)));
  9. Replies
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    I think you have to have flash convert velocity...

    I think you have to have flash convert velocity into a number



    velocity=int(velocity);


    I think that's the correct function, correct me if i'm wrong :cool:
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    what code are you currently using on your button?

    what code are you currently using on your button?
  11. Replies
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    Search up "Key ASCII values".. should come up...

    Search up "Key ASCII values".. should come up with something useful
  12. Replies
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    Thanks for all the suggestions guys, the new link...

    Thanks for all the suggestions guys, the new link is at the top of the page, see what you think :)

    @dodecagon Any ideas of other powerups to add in? I have health, more bombs, speed shot, and...
  13. I dont know if anyone could find a use for this,...

    I dont know if anyone could find a use for this, but i figured this was a good place to put it :cool:

    It counts kind of like an old-school odometer (unlike those new-fangled "digital displays")...
  14. Replies
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    Thanks for the suggestions guys :) ...

    Thanks for the suggestions guys :)

    @bloghogger1 - I wasn't sure what way to do the shooting, because i had a powerup to increase shooting speed, which wouldn't really matter if you were just...
  15. Replies
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    [show/test] Small space shooter

    Hey guys,

    Been awhile since i've shown a game, or anything really for that matter :rolleyes:
    In any case, i whipped up a small space shooter in my spare time, while i was supposed to be...
  16. Replies
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    http://img51.imageshack.us/img51/6438/boss13pl.png...

    http://img51.imageshack.us/img51/6438/boss13pl.png http://img66.imageshack.us/img66/3186/boss27fa.png
    Photon fighter and Marsh Speeder


    Strange, i just started doing some pixel art for a mini...
  17. Replies
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    [help] Iso depth swapping

    I know this has been covered probably hundreds of times before, but I couldnt find anything that would apply correctly to my isometric movement

    Heres an Example of how it works

    It works on the...
  18. Replies
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    I would imagine it's not very fun then? I...

    I would imagine it's not very fun then?

    I just started learning programming on my TI-83, i never really used it for anything than basic formula procedures. Probably not that great of a...
  19. Replies
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    Motivation is no fun. I can never seem to stay in...

    Motivation is no fun. I can never seem to stay in the state of mind that "i want this to be finished" for long enough to actually finish a game. The only games i've finished are either a) really...
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    It wont position if you call it as ...

    It wont position if you call it as



    _root["bulletHole"+j]._x = _root._xmouse;
    _root["bulletHole"+j]._y = _root._ymouse;


    you need
  21. Replies
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    all you have to change is where it attaches, ...

    all you have to change is where it attaches,


    onClipEvent(load){
    //creates a container clip
    _root.createEmptyMovieClip("container",-1);
    }
    onClipEvent (mouseDown) {
    if...
  22. Replies
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    Re: Re: Gondor Gaming Challenge 2

    Amen to that.. i could really do with some help on the graphics end :)
  23. Replies
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    i wrote this one not that long ago (just change...

    i wrote this one not that long ago (just change instance names)



    onClipEvent (load) {
    speed = 5;
    function checkHit(x, y) {
    if (_root.maze.hitTest(this._x+x, this._y+y, true)) {...
  24. Thread: ANTI hitTest?

    by Phlook
    Replies
    6
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    483

    Actually, it should if employed correctly.. ...

    Actually, it should if employed correctly..



    onClipEvent(enterFrame){
    if(this.hitTest(_root.hit_thing)){
    trace("hitting 1");
    }
    if(!this.hitTest(_root.other_hit_thing)){
    trace("not hitting...
  25. Thread: hmm

    by Phlook
    Replies
    3
    Views
    389

    What kind of basic game did you have in mind? ...

    What kind of basic game did you have in mind?

    Because, different styles of games will require different knowledges, so i would suggest, instead of making a game where you do something monotonously...
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