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Type: Posts; User: friedegg3
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Ta DA! Works. I had moment of panic when it didn't work the first time, but it was the stage focus.
I take it keyboard events will not work in a loaded SWF. Eh, whatever works.
Thanks...
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I am loading game levels swf's into a container swf.
The game level swf doesn't register the keyboard events. The EnterFrame and MouseEvents work with the preface...
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Greetings!
I am having quite a curious problem. I have a button on frame four that takes you to frame 5. When I return to frame four, said button has disappeared. Plus I receive all the output...
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Well, fixed it. The jigsaw game was loaded with the x and y positions at 220 and 200 (approx). Once I changed the loader to have the x and y at '0', the game worked perfectly.
I will have to...
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allPcsAreCorrect() checks an array to see if all the pcs have been placed.
The only other objects in the container are a backdrop that is behind the loader and a drop down menu to the side that...
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Any body? Bueller? Bueller?
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Here is the code for the drop and drag:
function dragPcs(e:MouseEvent):void
{
for (var i=0; i<PcsArray.length; i++)
{
if (PcsArray[i].hitTestPoint(mouseX,mouseY,true))
{...
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I have a jig saw puzzle that works fine on its own, but once loaded into a container swf, the drop and drag becomes sporadic. The pieces will not drag, then they will drag but not drop, then they...
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Just what the title says: a Xmas themed slot machine.
Slot Machine Game
Discuss
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link:
http://lk186.aisites.com/xmas2010/xmasgame2010.html
Discuss.
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I just wanted to thank you again for answering my question and pointing me in the right direction, with further research, I was able to utilize the timer complete event to help with a number of...
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Thanks, I was able to get it to work by adding a timer complete event with the reset:
var addTenPointsTimer:Timer=new Timer(500, 10);
var currentScore = 0;
score.text = "0";
function...
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I can only run a timer.start(); command once, the second time it will only run once instead of the value of 10 repeat.
var addTenPointsTimer:Timer=new Timer(500, 10);
var currentScore = 0;...
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Please, can you tell me your solution? I'm having the exact same problem.
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Thanks! I was able to make it work.
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I’m making a game that requires the user to earn money.
I’m able to display the numbers using:
scoreDisplay.text = gameScore.toFixed(2);
But I cannot seem to create a variable that will...
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The only way I know of (and that no way suggests it is the one and only way) is when the MC already is placed on the stage as an instance.
In the properties box, with the MC selected, change the...
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In all of your event listeners you are assigning the function 'clickedButton', so each button takes you to frame 2. Change the EASY_BUTTON event listener's function to 'clickedButton3', the...
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I'm assuming it's setChildIndex('some number');, where the 'some number' is the level in the stacking order and controled with the MOUSE_DOWN and MOUSE_UP handlers.
it 'knows' which level to...
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function GameOver(event:Event) {
if (blnGameOver) {
gotoAndStop("gameover");
stage.removeEventListener(Event.ENTER_FRAME,movepika);...
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Thank You!
Both work fine!
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Is it possible while dragging a mc to have a conditional statement?
What I would like to do is drag a mc and if it overlaps another mc, the dragging mc changes frame. It will only change frames...
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I’ve downloaded your fla and have some comments:
First your script is unorganized. For example: You have script for the mountains on lines 5, 6 and 8, then again on line 20 and 21, and again on...
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I tried to download your fla, but the link was broken.
Keeping all you AS on the main time line is not a bad idea.
You could check which frame your balloon mc is on by altering the following...
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