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Type: Posts; User: Osteel
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Thanks, the link has been fixed. We plan to upload it as a game on Kongregate or some Flash portal depending on who we can get to sponsor us. :)
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Hi everyone!
So over the past few months, we have been working on the demo (or prologue) of our tactics RPG: Novus Dawn. We are at he point where we believe our battle engine is nearly completed...
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Sure thing, send me an email at: matthew[dot]ostil[at]gmail.com and I'll give you an overview of our project, for interest sake, if anything. :)
Also, show me your portfolio anyway, I love seeing...
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This is an old thread, and we have since moved onto a more viable tactical RPG. Unfortunately we're not looking for an artist, since we're about to contract a pixel artist next week.
Thanks for...
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Tonypa has a whole article base on how to make 2D tile based games: http://www.tonypa.pri.ee/tbw/
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Haha, sorry. I put up a little note that the music starts on the second frame. But thanks for the reply. Originally we were thinking of redoing the entire game as a longer version, but I'm not sure...
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Hi guys!
So I'm going to start with saying that this game is in no way something that is revolutionary or state of the art. However, I'm proud of it, and I hope you guys will enjoy it for what...
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Yes, it's being programmed in AS3, but strictly script only. No timeline/stage stuff here. Actually, you can view the current game engine build at: http://www.devworld.ca/game/index
We're taking...
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Just decided to randomly check up here myself. I used to love coming here asking my noob questions about Flash.
Currently I've switched gears from actually programming (though I am doing my own...
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You can assign two separate variables to it, and each time one of the buttons are clicked, will set the corresponding variable to true. After clicking one of the buttons and setting it's variable,...
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Just ask them to screenshot it, because everything looks normal to me.
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Yeah, we already have a database to store the user information. We decided to go with storing all the static information in separate tables, such as items, equipment, characters, skills.
In terms...
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The best way to go about that would be to learn about 2D arrays, since they take on the 'shape' of a grid. You would then just number each piece of the puzzle from 1-9, and place that number into the...
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Thanks again Blue,
It's just a tactical RPG, so we'll be needing to store static information such as item/equipment information, character information and map information. All the dynamic...
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Hello everyone,
I'm at the stage in my project where I need to standardize the information. Now, for things like item/equipment/attack information where should I store it. Should I load it in the...
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You're missing a } at the end of the first statement.
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Hi guys,
So I'm just continuing working on my larger project and before I move onto this next part, I need to decide now how to approach it so I can start designing around it.
Basically, this...
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Cool game! There's definitely grammar and spelling problems though, but as for game play it's a neat game. :)
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Try:
if (_root.money <=0){
gotoAndStop(26);
}
What you're saying is if and only if the money variable is equal to 0. What happens if it randomly drops below that, which in your...
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That seems about right. I tried looking at your code, but I'm really bad at reading other's code and trying to decipher it. If it helps here's my pseudo I used for this.
Begin by making your...
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Can you type out your pseudo of how you're going about programming it? Maybe it's just a matter of concept.
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Are you sure your movieclip has an instance name of mc_trigger and your button inside the movieclip has the instance name mc_media?
If so, try: _root.mc_trigger.mc_media.onRelease = function(){
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I never considered that ... shows how ignorant I am in terms of usability. Thanks for the input Alluvian, I'll add a colourblind mode that'll add numbers to the different coloured orbs.
Also, is...
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Sorry I'm confused. Are you saying you want the successful logins to start from frame 24 and ending on frame 64 (30 pages/users)?
If that's the case, change and replace with: _root.gotoAndStop (i...
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