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Type: Posts; User: ppedz
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Look at the sound slider on my video player example at http://www.myjavaserver.com/~ppedz/3dfa.
Here I took the slider's y position as a percentage of the slider's bar height using...
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I think a tank game would be an ideal candidate for the MAP concept. To give you some idea of how it works take a look at my ISOMETRIC demo I have at my site http://www.myjavaserver.com/~ppedz/3dfa....
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I'm not sure what your tring to do but to me it sounds like your looking to use a MAP.
To do this you setup an array that represents the x by y grid of your screen. So for ex. if your screen was...
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Very nice! Thanks for the information.
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The work around I gave you only works for popups so I found another work around that should close the main window. Same idea, do a window.opener="" before you do a window.close().
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I know it works for popups but I never tried it on the main window. If I get a chance I'll try it but if you find out let me know.
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The work around for that is to do a window.open("","_parent","") before your do a window.close().
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Alright, I finally got the time to complete this example. :faded: Go to my site @ http://www.myjavaserver.com/~ppedz/3dfa and click on the "Resizable Movie" example. If you resize your browser...
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This is definitly possible. I have come across a couple of different ways to do this and when I get a chance I'll put an example together for you.
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Upload an example and maybe someone can come up with how to fix it.
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I exported the child_movie again and everything seemed to work. Try re-exporting the child_movie again yourself. If you still have a problem then what I need to know is what version of 3DFA you are...
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If you don't mind, zip your .movie and any associated files and upload it to the forum so that I can get a better understanding of what your trying to do because the _lockroot should work but maybe...
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What I think you need to do is lock your root so that the loaded movie's root references the root of the entire movie not the 1 you just created.
So your code should be...
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Although I haven't verified this yet I believe that V9 of the Player does not support the matrix form of {matrixType,x,y,w,h,r} but uses the {a,b,c,e,f,d,h,i} form strictly.
To convert from 1 to...
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Not really but Thanks! :cool:
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Matrix is an object and in 3DFA you need to create objects the long way not the abbreviate way.
So to create object
matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI};
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That's it.
Another option is to use break to get out of the loop once the hit becomes true.
So your code could look like...
var hit = false;
for(i=0;i<objects.length;i++)
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I think you need to replace x with i because x might be referring to the x position property of the element this script is running in rather than the x iterator variable. Other than that everything...
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Your feet maybe on the ground but a comparison of 3DFA to Flash 8 Pro is not.
As sadako232 said if you want to make it better don't blast it for what it doesn't do but be a professional and...
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Then I would suggest 3DFA is not for you since your intention is to do something more then what it was built for or what you have the desire to make it do.
Because if you’re looking for a $50...
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Try this link http://board.flashkit.com/board/showthread.php?t=709428&highlight=bitmapdata.
Hope it helps. :)
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Now, I really don't want to get into it with you but I'm kind of tired of your bashing of 3DFA. First of all 3DFA was designed and intended for other purposes as compared to MX. Also for the cost $50...
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From my experience root functions can be called from children but it's a matter of timing. You need to know when in the startup process the root functions are available. I have enclosed a movie which...
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From the Actionscript reference for a MoiveClip
onPress (MovieClip.onPress handler)
onPress = function() {}
Invoked when the user clicks the mouse while the pointer is over a movie clip. You...
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